{"author_link": "/users/djfariel", "author_name": "djfariel", "author_uid": "djfariel", "comments": [], "epoch": 1501384893, "event": "LD39", "format": "md", "ldjam_node_id": 43184, "likes": 0, "metadata": {"p_key": "98425", "p_author": "djfariel", "p_authorkey": "1001375", "p_urlkey": "314111", "p_title": "But Seriously, How Do We Fix This?", "p_cat": "LDJam ", "p_event": "LD39", "p_time": "1501384893", "p_likes": "0", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1001375", "us_name": "djfariel", "us_username": "djfariel", "event_start": "1501200000", "event_key": "74", "event_name": "LD 39"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD39", "removed_author": false}, "_superparent": 32802, "_trust": 4, "author": 1375, "body": "![help.png](///raw/f55/z/5368.png)\n\nWe have a floor-layer door tile, then the door. Then we have the player-layer, which is on top of both of those. On top of that, there is the door-arch layer. This gives the effect of actually walking through the door. Buuuuuuut if you walk over to the edge of a door, your head/hand pops through.  Any ideas how to fix it?", "comments": 3, "comments-timestamp": "2017-07-30T07:56:42Z", "created": "2017-07-30T03:19:38Z", "files": [], "files-timestamp": 0, "id": 43184, "love": 0, "meta": [], "modified": "2017-07-30T07:56:42Z", "name": "But Seriously, How Do We Fix This?", "node-timestamp": "2017-07-30T03:21:33Z", "parent": 32937, "parents": [1, 5, 9, 32802, 32937], "path": "/events/ludum-dare/39/fizzle/but-seriously-how-do-we-fix-this", "published": "2017-07-30T03:21:33Z", "scope": "public", "slug": "but-seriously-how-do-we-fix-this", "subsubtype": "", "subtype": "", "type": "post", "version": 104632}, "node_metadata": {"n_key": "43184", "n_urlkey": "314111", "n_parent": "32937", "n_path": "/events/ludum-dare/39/fizzle/but-seriously-how-do-we-fix-this", "n_slug": "but-seriously-how-do-we-fix-this", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "1375", "n_created": "1501384778", "n_modified": "1501401402", "n_version": "104632", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/39/fizzle/but-seriously-how-do-we-fix-this", "text": "![help.png](///raw/f55/z/5368.png)\n\nWe have a floor-layer door tile, then the door. Then we have the player-layer, which is on top of both of those. On top of that, there is the door-arch layer. This gives the effect of actually walking through the door. Buuuuuuut if you walk over to the edge of a door, your head/hand pops through.  Any ideas how to fix it?", "title": "But Seriously, How Do We Fix This?", "wayback_source": []}