{"author_link":"\/users\/thepelranthean","author_name":"ThePelranthean","author_uid":"thepelranthean","comments":[],"epoch":1501393308,"event":"LD39","format":"md","ldjam_node_id":43236,"likes":2,"metadata":{"p_key":"98462","p_author":"ThePelranthean","p_authorkey":"1000985","p_urlkey":"314149","p_title":"Yep. I Definitely Did Stay Up Too Late","p_cat":"LDJam ","p_event":"LD39","p_time":"1501393308","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000985","us_name":"ThePelranthean","us_username":"thepelranthean","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":6,"author":985,"body":"Apparently peer pressure makes me do weird things like stay up too late. :grin:\n\nBut it's ok. I made progress today. It's been a while since I've made a 3D game and I've been enjoying it. I'm afraid my game may end up being an exercise in moon logic, but it should work, which is comforting to know.\n\nMost of the mechanics are in place (one or two more obstacles to program) and I should be able to hit level design tomorrow. Unfortunately, asset polishing (i.e. not programmer art) is also relegated to tomorrow, so we'll see how that goes (if it happens at all).\n\nHere's an obligatory screenshot. Have a good night!\n\n![OnOff_2017-07-30_00-41-15.png](\/\/\/raw\/9d3\/z\/539d.png)","comments":0,"created":"2017-07-30T05:37:39Z","files":[],"files-timestamp":0,"id":43236,"love":2,"love-timestamp":"2017-07-30T06:38:46Z","meta":[],"modified":"2017-07-30T06:38:46Z","name":"Yep. I Definitely Did Stay Up Too Late","node-timestamp":"2017-07-30T05:41:48Z","parent":40433,"parents":[1,5,9,32802,40433],"path":"\/events\/ludum-dare\/39\/onoff\/yep-i-definitely-did-stay-up-too-late","published":"2017-07-30T05:41:48Z","scope":"public","slug":"yep-i-definitely-did-stay-up-too-late","subsubtype":"","subtype":"","type":"post","version":104823},"node_metadata":{"n_key":"43236","n_urlkey":"314149","n_parent":"40433","n_path":"\/events\/ludum-dare\/39\/onoff\/yep-i-definitely-did-stay-up-too-late","n_slug":"yep-i-definitely-did-stay-up-too","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"985","n_created":"1501393059","n_modified":"1501396726","n_version":"104823","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/onoff\/yep-i-definitely-did-stay-up-too-late","text":"Apparently peer pressure makes me do weird things like stay up too late. :grin:\n\nBut it's ok. I made progress today. It's been a while since I've made a 3D game and I've been enjoying it. I'm afraid my game may end up being an exercise in moon logic, but it should work, which is comforting to know.\n\nMost of the mechanics are in place (one or two more obstacles to program) and I should be able to hit level design tomorrow. Unfortunately, asset polishing (i.e. not programmer art) is also relegated to tomorrow, so we'll see how that goes (if it happens at all).\n\nHere's an obligatory screenshot. Have a good night!\n\n![OnOff_2017-07-30_00-41-15.png](\/\/\/raw\/9d3\/z\/539d.png)","title":"Yep. I Definitely Did Stay Up Too Late","wayback_source":[]}