{"author_link":"\/users\/chainedlupine","author_name":"chainedlupine","author_uid":"chainedlupine","comments":[],"epoch":1501404415,"event":"LD39","format":"md","ldjam_node_id":43336,"likes":1,"metadata":{"p_key":"98518","p_author":"chainedlupine","p_authorkey":"1007266","p_urlkey":"314205","p_title":"Ooops!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501404415","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1007266","us_name":"chainedlupine","us_username":"chainedlupine","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":3,"author":7266,"body":"Well, not a lot to show so far.\n\nOnce more I pick a framework and then proceed to use it in a way it was never meant for!  In this case, I am trying to do scaling\/rotating tilemaps in HaxeFlixel.\n\nIs it possible?  Sure.  Is it hacky?  Oh heck yes.\n\nIt works, and now on to getting Nape to play along nice with the rotated tilemaps...  But I think I will do that tomorrow!\n\nIt took me a lot longer than I expected to get this working.  I'm an old pro at Flixel and Flash, but let me stress the OLD.  Flixel has had one major re-write since I last touched it, and it looks like HaxeFlixel has undergone a few more since then.  I had to relearn everything.\n\nI am SO FAR BEHIND.  :gorilla:\n\n![LudumDare39_2017-07-30_01-43-43.png](\/\/\/raw\/26c\/1\/z\/53f3.png)","comments":0,"created":"2017-07-30T08:44:01Z","files":[],"files-timestamp":0,"id":43336,"love":1,"love-timestamp":"2017-07-30T08:53:57Z","meta":[],"modified":"2017-07-30T08:54:42Z","name":"Ooops!","node-timestamp":"2017-07-30T08:54:42Z","parent":41743,"parents":[1,5,9,32802,41743],"path":"\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/ooops","published":"2017-07-30T08:46:55Z","scope":"public","slug":"ooops","subsubtype":"","subtype":"","type":"post","version":105149},"node_metadata":{"n_key":"43336","n_urlkey":"314205","n_parent":"41743","n_path":"\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/ooops","n_slug":"ooops","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7266","n_created":"1501404241","n_modified":"1501404882","n_version":"105149","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/ooops","text":"Well, not a lot to show so far.\n\nOnce more I pick a framework and then proceed to use it in a way it was never meant for!  In this case, I am trying to do scaling\/rotating tilemaps in HaxeFlixel.\n\nIs it possible?  Sure.  Is it hacky?  Oh heck yes.\n\nIt works, and now on to getting Nape to play along nice with the rotated tilemaps...  But I think I will do that tomorrow!\n\nIt took me a lot longer than I expected to get this working.  I'm an old pro at Flixel and Flash, but let me stress the OLD.  Flixel has had one major re-write since I last touched it, and it looks like HaxeFlixel has undergone a few more since then.  I had to relearn everything.\n\nI am SO FAR BEHIND.  :gorilla:\n\n![LudumDare39_2017-07-30_01-43-43.png](\/\/\/raw\/26c\/1\/z\/53f3.png)","title":"Ooops!","wayback_source":[]}