{"author_link":"\/users\/verysoftwares","author_name":"verysoftwares","author_uid":"verysoftwares","comments":[],"epoch":1501421705,"event":"LD39","format":"md","ldjam_node_id":43473,"likes":6,"metadata":{"p_key":"98599","p_author":"verysoftwares","p_authorkey":"1036823","p_urlkey":"314287","p_title":"Day 2 starting","p_cat":"LDJam ","p_event":"LD39","p_time":"1501421705","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1036823","us_name":"verysoftwares","us_username":"verysoftwares","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":5,"author":36823,"body":"![6c.gif](\/\/\/raw\/7df\/8\/z\/54d6.gif)\n\nI woke up with new eyes.  \nBasic interaction is quite fun, but making levels that complement it is a challenge.  \n\nExploration and reusability should be the focus, not strict puzzles.  \nIt's also more meaningful for me to design levels that way.  \n","comments":0,"created":"2017-07-30T12:51:34Z","files":[],"files-timestamp":0,"id":43473,"love":6,"love-timestamp":"2017-07-30T15:50:34Z","meta":[],"modified":"2017-07-30T15:50:34Z","name":"Day 2 starting","node-timestamp":"2017-07-30T13:35:21Z","parent":36825,"parents":[1,5,9,32802,36825],"path":"\/events\/ludum-dare\/39\/zetpack-99\/day-2-starting","published":"2017-07-30T13:35:05Z","scope":"public","slug":"day-2-starting","subsubtype":"","subtype":"","type":"post","version":105812},"node_metadata":{"n_key":"43473","n_urlkey":"314287","n_parent":"36825","n_path":"\/events\/ludum-dare\/39\/zetpack-99\/day-2-starting","n_slug":"day-2-starting","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36823","n_created":"1501419094","n_modified":"1501429834","n_version":"105812","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/zetpack-99\/day-2-starting","text":"![6c.gif](\/\/\/raw\/7df\/8\/z\/54d6.gif)\n\nI woke up with new eyes.  \nBasic interaction is quite fun, but making levels that complement it is a challenge.  \n\nExploration and reusability should be the focus, not strict puzzles.  \nIt's also more meaningful for me to design levels that way.  \n","title":"Day 2 starting","wayback_source":[]}