{"author_link":"\/users\/brazmogu","author_name":"BrazMogu","author_uid":"brazmogu","comments":[],"epoch":1501422102,"event":"LD39","format":"md","ldjam_node_id":43495,"likes":0,"metadata":{"p_key":"98612","p_author":"BrazMogu","p_authorkey":"1037820","p_urlkey":"314300","p_title":"On Vector Graphics","p_cat":"LDJam ","p_event":"LD39","p_time":"1501422102","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1037820","us_name":"BrazMogu","us_username":"brazmogu","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":37820,"body":"Ok, my game is... slowly coming along, although I wouldn't quite believe it'll be all ready and pretty in 11 hours. This was not a good weekend to try and make one game in 48 hours, I suppose...\n\nBut more to the point of what I said I'd work with: vector graphics. It's one thing that I can't overcome in Unity, the lack of a proper tool for simple vector drawing. And it's one thing that I do enjoy a lot about working in L\u00d6VE2D: making vector graphics. Even if just for UI, but I do enjoy greatly!\n\n[screenshot-20170730103832.png](\/\/\/raw\/cb3\/9\/z\/54f4.png)\n\nAnd it looks nice, because, well, vectors can be scaled and deformed without losing resolution. You probably know that so it's obvious, but... well, it's a fact. And that makes it a great tool for prototyping. :D\n\nOk, enough about graphics. Next post (in a few hours) a little bit about basic RTS movement and gradients. ","comments":0,"created":"2017-07-30T13:32:07Z","files":[],"files-timestamp":0,"id":43495,"love":0,"meta":[],"modified":"2017-07-30T13:41:42Z","name":"On Vector Graphics","node-timestamp":"2017-07-30T13:41:42Z","parent":37821,"parents":[1,5,9,32802,37821],"path":"\/events\/ludum-dare\/39\/power-dronomics\/on-vector-graphics","published":"2017-07-30T13:41:42Z","scope":"public","slug":"on-vector-graphics","subsubtype":"","subtype":"","type":"post","version":105825},"node_metadata":{"n_key":"43495","n_urlkey":"314300","n_parent":"37821","n_path":"\/events\/ludum-dare\/39\/power-dronomics\/on-vector-graphics","n_slug":"on-vector-graphics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37820","n_created":"1501421527","n_modified":"1501422102","n_version":"105825","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/power-dronomics\/on-vector-graphics","text":"Ok, my game is... slowly coming along, although I wouldn't quite believe it'll be all ready and pretty in 11 hours. This was not a good weekend to try and make one game in 48 hours, I suppose...\n\nBut more to the point of what I said I'd work with: vector graphics. It's one thing that I can't overcome in Unity, the lack of a proper tool for simple vector drawing. And it's one thing that I do enjoy a lot about working in L\u00d6VE2D: making vector graphics. Even if just for UI, but I do enjoy greatly!\n\n[screenshot-20170730103832.png](\/\/\/raw\/cb3\/9\/z\/54f4.png)\n\nAnd it looks nice, because, well, vectors can be scaled and deformed without losing resolution. You probably know that so it's obvious, but... well, it's a fact. And that makes it a great tool for prototyping. :D\n\nOk, enough about graphics. Next post (in a few hours) a little bit about basic RTS movement and gradients. ","title":"On Vector Graphics","wayback_source":[]}