Game Update #2 - Power Up!

Made a lot of coding progressing last night and this morning. Life is about to get in the way though but should have time tonight to work on it some more. I have guns that fire and do damage to enemies. Power management is up and going thought I'm sure values will need tweaked. I really like the power management aspect I'm adding in where your shields and weapons both draw from the same power source. When you fire a bullet, the damage it can do is increased by a percentage of the available power (and subsequently reduces your available power) so you have to manage how much you want to fire versus how much you want to keep up for shields. Sounds more complicated than it actually is. Hope to have something more playable up early tomorrow morning. Kenney's assets has really helped me focus on what I'm good at. I like doing the compo but with work and life, that's just too much stress these days.