{"author_link":"\/users\/franfox","author_name":"franfox","author_uid":"franfox","comments":[],"epoch":1501437582,"event":"LD39","format":"md","ldjam_node_id":43697,"likes":5,"metadata":{"p_key":"98713","p_author":"franfox","p_authorkey":"1035601","p_urlkey":"314401","p_title":"Jam Day 2","p_cat":"LDJam ","p_event":"LD39","p_time":"1501437582","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1035601","us_name":"franfox","us_username":"franfox","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":35601,"body":"Happy to not be in the compo... \n\nIn our second day we've our plattformer engine working pretty good with some of the core mechanics:\n\n- Losing energy every second.\n- Charging energy on the charger zones.\n- Getting some energy from gems.\n- Level manager.\n...\n\nWe want to force the player to stop on the charger zones, take a breath, and decide his next steps.\n\nhttps:\/\/www.youtube.com\/watch?v=liwH-TvJKnM\n\nCustom Engine (C++\/SDL\/OpenGL) **Dino** by @davidcollado\n","comments":0,"created":"2017-07-30T17:45:16Z","files":[],"files-timestamp":0,"id":43697,"love":5,"love-timestamp":"2017-07-30T20:48:10Z","meta":[],"modified":"2017-07-30T20:48:10Z","name":"Jam Day 2","node-timestamp":"2017-07-30T17:59:53Z","parent":37428,"parents":[1,5,9,32802,37428],"path":"\/events\/ludum-dare\/39\/the-light-city-of-karola\/jam-day-2","published":"2017-07-30T17:59:42Z","scope":"public","slug":"jam-day-2","subsubtype":"","subtype":"","type":"post","version":107027},"node_metadata":{"n_key":"43697","n_urlkey":"314401","n_parent":"37428","n_path":"\/events\/ludum-dare\/39\/the-light-city-of-karola\/jam-day-2","n_slug":"jam-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"35601","n_created":"1501436716","n_modified":"1501447690","n_version":"107027","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/the-light-city-of-karola\/jam-day-2","text":"Happy to not be in the compo... \n\nIn our second day we've our plattformer engine working pretty good with some of the core mechanics:\n\n- Losing energy every second.\n- Charging energy on the charger zones.\n- Getting some energy from gems.\n- Level manager.\n...\n\nWe want to force the player to stop on the charger zones, take a breath, and decide his next steps.\n\nhttps:\/\/www.youtube.com\/watch?v=liwH-TvJKnM\n\nCustom Engine (C++\/SDL\/OpenGL) **Dino** by @davidcollado\n","title":"Jam Day 2","wayback_source":[]}