Progress on Sunday
Well, I have something!
I decided to make a tower defense game! I'm not sure why, I don't have a huge interest in the genre, but I came up with something that worked for the prompt and seemed doable, so ¯\_(ツ)_/¯ The prompt tie-in is that you start out with more than enough power to run your defense towers, and you get progressively less every round, while the enemy line up stays the same. So the first couple of rounds let you plan where you can cut back when you have less resources.
So far, I've got some little enemies moving around a path, and towers that shoot them. I guess all this might not have been a super challenging task, but I was surprised by few major roadblocks I ran into. I guess I'm more comfortable with Unity than I thought! I was particularly proud of being able to create a good targeting system for the towers. It took a bit to come up with the proper data structure, but once I got it down it worked shockingly well and I haven't see any wonky behavior yet!

Obviously I need to work on the models and textures, but it works! My next step is being able to arbitrarily place towers, which I think will be a pretty meaty task, but once I get it, the rest of the basic game structure should be done! I have high hopes for having a decent something done on Monday!