The joys of statistical anomalies
My games has power ups and their spawning is controlled by a random number generator (one separate one for each power up).
First time I run to ensure the newest power up I added worked properly, two power ups spawned the exact frame. Naturally I assumed it was a bug causing the two RNG's to create the same number.
I spent 20 minutes trying to figure out what was causing it.
Turns out it was just a statistical anomaly where both RNG's happened to generate the exact same number.
Spooked me for a bit.