{"author_link":"\/users\/seconddimension","author_name":"SecondDimension","author_uid":"seconddimension","comments":[],"epoch":1501441369,"event":"LD39","format":"md","ldjam_node_id":43766,"likes":16,"metadata":{"p_key":"98747","p_author":"SecondDimension","p_authorkey":"1000369","p_urlkey":"314435","p_title":"Build Your Own Robot (Accidentally Break Stuff)","p_cat":"LDJam ","p_event":"LD39","p_time":"1501441369","p_likes":"16","p_comments":"0","p_status":"WAYBACK","us_key":"1000369","us_name":"SecondDimension","us_username":"seconddimension","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":7,"author":369,"body":"We're going for a physics-based game this time.  The idea is you have to build energy efficient robots, and prove their efficiency by navigating various test courses with a limited power supply.\nSo far it's going pretty well, you can add rockets, boosters and magnets.  It's also possible to navigate through the level, although generally what happens is you leave a trail of destruction.  Trying to decide whether to reward players for breaking stuff, or not breaking stuff... hmm\n\n![Small GIF (LD).gif](\/\/\/raw\/171\/z\/5768.gif)","comments":1,"comments-timestamp":"2017-07-30T19:10:31Z","created":"2017-07-30T18:35:41Z","files":[],"files-timestamp":0,"id":43766,"love":16,"love-timestamp":"2017-08-08T22:17:38Z","meta":[],"modified":"2017-08-08T22:17:38Z","name":"Build Your Own Robot (Accidentally Break Stuff)","node-timestamp":"2017-07-30T19:02:49Z","parent":35305,"parents":[1,5,9,32802,35305],"path":"\/events\/ludum-dare\/39\/modular-destruction-labs\/build-your-own-robot-accidentally-break-stuff","published":"2017-07-30T19:02:49Z","scope":"public","slug":"build-your-own-robot-accidentally-break-stuff","subsubtype":"","subtype":"","type":"post","version":107472},"node_metadata":{"n_key":"43766","n_urlkey":"314435","n_parent":"35305","n_path":"\/events\/ludum-dare\/39\/modular-destruction-labs\/build-your-own-robot-accidentally-break-stuff","n_slug":"build-your-own-robot-accidentall","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"369","n_created":"1501439741","n_modified":"1502230658","n_version":"107472","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/modular-destruction-labs\/build-your-own-robot-accidentally-break-stuff","text":"We're going for a physics-based game this time.  The idea is you have to build energy efficient robots, and prove their efficiency by navigating various test courses with a limited power supply.\nSo far it's going pretty well, you can add rockets, boosters and magnets.  It's also possible to navigate through the level, although generally what happens is you leave a trail of destruction.  Trying to decide whether to reward players for breaking stuff, or not breaking stuff... hmm\n\n![Small GIF (LD).gif](\/\/\/raw\/171\/z\/5768.gif)","title":"Build Your Own Robot (Accidentally Break Stuff)","wayback_source":[]}