{"author_link":"\/users\/herman-chau","author_name":"Herman Chau","author_uid":"herman-chau","comments":[],"epoch":1501452162,"event":"LD39","format":"md","ldjam_node_id":44060,"likes":4,"metadata":{"p_key":"98882","p_author":"Herman Chau","p_authorkey":"1003997","p_urlkey":"314572","p_title":"Designing some hard levels","p_cat":"LDJam ","p_event":"LD39","p_time":"1501452162","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1003997","us_name":"Herman Chau","us_username":"herman-chau","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":6,"author":3997,"body":"Here's a clip of a portion of the Acicular Facility. The level design and difficulty is inspired by games like Dustforce and Super Meat Boy.\n\n![acicular_facility.gif](\/\/\/raw\/d9f\/z\/5a8e.gif)\n\nI just need to design a few more levels and add an ending; should be doable in 3 hours.","comments":0,"created":"2017-07-30T21:59:38Z","files":[],"files-timestamp":0,"id":44060,"love":4,"love-timestamp":"2017-07-30T23:35:23Z","meta":[],"modified":"2017-07-30T23:35:23Z","name":"Designing some hard levels","node-timestamp":"2017-07-30T22:02:42Z","parent":43354,"parents":[1,5,9,32802,43354],"path":"\/events\/ludum-dare\/39\/power-ring-facility\/designing-some-hard-levels","published":"2017-07-30T22:02:42Z","scope":"public","slug":"designing-some-hard-levels","subsubtype":"","subtype":"","type":"post","version":109255},"node_metadata":{"n_key":"44060","n_urlkey":"314572","n_parent":"43354","n_path":"\/events\/ludum-dare\/39\/power-ring-facility\/designing-some-hard-levels","n_slug":"designing-some-hard-levels","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3997","n_created":"1501451978","n_modified":"1501457723","n_version":"109255","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/power-ring-facility\/designing-some-hard-levels","text":"Here's a clip of a portion of the Acicular Facility. The level design and difficulty is inspired by games like Dustforce and Super Meat Boy.\n\n![acicular_facility.gif](\/\/\/raw\/d9f\/z\/5a8e.gif)\n\nI just need to design a few more levels and add an ending; should be doable in 3 hours.","title":"Designing some hard levels","wayback_source":[]}