{"author_link":"\/users\/somethinboutgames","author_name":"somethinboutgames","author_uid":"somethinboutgames","comments":[],"epoch":1501453679,"event":"LD39","format":"md","ldjam_node_id":44073,"likes":0,"metadata":{"p_key":"98888","p_author":"somethinboutgames","p_authorkey":"1001942","p_urlkey":"314578","p_title":"Published!!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501453679","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001942","us_name":"somethinboutgames","us_username":"somethinboutgames","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":4,"author":1942,"body":"After initially drawing a blank on ideas and deciding to skip this ludum dare I came up with an idea for an idle game Saturday afternoon:\n\nThe goal would be keeping a light bulb on for as long as possible. The best part however would be the lamp itself which could be messed around with...\n\n![blue.PNG](\/\/\/raw\/697\/z\/5aea.png)\n\nThe most innovative part of the game would have been that the power is drained faster the more the computer's CPU is used. Sadly, as I made the game with Godot Engine, I had some difficulties writing and compiling a custom module to add that ability to the engine, because Godot wants to compile with SCons which needed MinGW which needed a bunch of packages to work, then godot needs Direct X to compile which is only available in a bundle with the Windows SDK, a 2.5 GB large piece of software and I don't have any more storage space on my computer...\n\nAfter quite some struggle I decided I could not implement the CPU thing and instead focused on polishing the game. Hope you'll see some of that while playing and let me know your highscore :smiley:\n\n## [Play here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb)","comments":0,"created":"2017-07-30T22:15:41Z","files":[],"files-timestamp":0,"id":44073,"love":0,"meta":[],"modified":"2017-07-30T22:27:59Z","name":"Published!!","node-timestamp":"2017-07-30T22:27:59Z","parent":44056,"parents":[1,5,9,32802,44056],"path":"\/events\/ludum-dare\/39\/lightbulb\/published","published":"2017-07-30T22:27:59Z","scope":"public","slug":"published","subsubtype":"","subtype":"","type":"post","version":109507},"node_metadata":{"n_key":"44073","n_urlkey":"314578","n_parent":"44056","n_path":"\/events\/ludum-dare\/39\/lightbulb\/published","n_slug":"published","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1942","n_created":"1501452941","n_modified":"1501453679","n_version":"109507","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb\/published","text":"After initially drawing a blank on ideas and deciding to skip this ludum dare I came up with an idea for an idle game Saturday afternoon:\n\nThe goal would be keeping a light bulb on for as long as possible. The best part however would be the lamp itself which could be messed around with...\n\n![blue.PNG](\/\/\/raw\/697\/z\/5aea.png)\n\nThe most innovative part of the game would have been that the power is drained faster the more the computer's CPU is used. Sadly, as I made the game with Godot Engine, I had some difficulties writing and compiling a custom module to add that ability to the engine, because Godot wants to compile with SCons which needed MinGW which needed a bunch of packages to work, then godot needs Direct X to compile which is only available in a bundle with the Windows SDK, a 2.5 GB large piece of software and I don't have any more storage space on my computer...\n\nAfter quite some struggle I decided I could not implement the CPU thing and instead focused on polishing the game. Hope you'll see some of that while playing and let me know your highscore :smiley:\n\n## [Play here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb)","title":"Published!!","wayback_source":[]}