{"author_link":"\/users\/peping","author_name":"Peping","author_uid":"peping","comments":[],"epoch":1501456981,"event":"LD39","format":"md","ldjam_node_id":44206,"likes":2,"metadata":{"p_key":"98919","p_author":"Peping","p_authorkey":"1037651","p_urlkey":"314611","p_title":"Some other time","p_cat":"LDJam ","p_event":"LD39","p_time":"1501456981","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1037651","us_name":"Peping","us_username":"peping","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":37651,"body":"So long, Poskok. At least the Compo version of you. I tried to resuscitate you by making your mechanics simpler, leave less in the hands of level design. But that's what killed you. \n\nMy game needed levels. I'm way too tired to design them. I still didn't replace some of the placeholder graphics. Haven't even touched on the sounds. I'd love to blame it on my circumstances. Having to travel 3 hours twice during compo is no joke. Finding out that the place you wanted to make your office is currently shut down is dumb. But ultimately, these were all my choices and they turned out to be not the greatest. \n\nThe silver lining is that I had an amazing weekend in Prague, drank amazing beer for 2 evenings, and took my skills for a spin again! \n\n![Capture.PNG](\/\/\/raw\/313\/9\/z\/5c1e.png) \n\nThe concept of Poskok is something I really like. Hopefully, I'll be able to come back to it and finish it later.","comments":1,"comments-timestamp":"2017-07-30T23:33:49Z","created":"2017-07-30T23:11:40Z","files":[],"files-timestamp":0,"id":44206,"love":2,"love-timestamp":"2017-07-30T23:38:07Z","meta":[],"modified":"2017-07-30T23:38:07Z","name":"Some other time","node-timestamp":"2017-07-30T23:23:01Z","parent":37655,"parents":[1,5,9,32802,37655],"path":"\/events\/ludum-dare\/39\/poskok\/some-other-time","published":"2017-07-30T23:23:01Z","scope":"public","slug":"some-other-time","subsubtype":"","subtype":"","type":"post","version":110350},"node_metadata":{"n_key":"44206","n_urlkey":"314611","n_parent":"37655","n_path":"\/events\/ludum-dare\/39\/poskok\/some-other-time","n_slug":"some-other-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37651","n_created":"1501456300","n_modified":"1501457887","n_version":"110350","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/poskok\/some-other-time","text":"So long, Poskok. At least the Compo version of you. I tried to resuscitate you by making your mechanics simpler, leave less in the hands of level design. But that's what killed you. \n\nMy game needed levels. I'm way too tired to design them. I still didn't replace some of the placeholder graphics. Haven't even touched on the sounds. I'd love to blame it on my circumstances. Having to travel 3 hours twice during compo is no joke. Finding out that the place you wanted to make your office is currently shut down is dumb. But ultimately, these were all my choices and they turned out to be not the greatest. \n\nThe silver lining is that I had an amazing weekend in Prague, drank amazing beer for 2 evenings, and took my skills for a spin again! \n\n![Capture.PNG](\/\/\/raw\/313\/9\/z\/5c1e.png) \n\nThe concept of Poskok is something I really like. Hopefully, I'll be able to come back to it and finish it later.","title":"Some other time","wayback_source":[]}