{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1501459155,"event":"LD39","format":"md","ldjam_node_id":44275,"likes":8,"metadata":{"p_key":"98934","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"314626","p_title":"Genuine Earthmen - Day #2","p_cat":"LDJam ","p_event":"LD39","p_time":"1501459155","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":15,"author":3398,"body":"Alas, we still don't have a title - but we have *moving pictures!* Today has largely been about animating things for me. @daanvanyperen continued his mystical coding work, while @meatmachine worked on more audio and began designing some basic levels. And now we actually have a game to play.\n\n![kersplode.gif](\/\/\/raw\/64d\/z\/5d1a.gif)\n\nThe large robot has **53 animation frames** at the moment , the player has **28 frames** (which I then copied twice to create two sets of her carrying our two different batteries) and the only enemy we have right now has **14 frames**. Here's a few more examples:\n\nAnd that concludes Day 2. Sadly I have to go to work tomorrow, so I will only be able to continue my work in the evening, but @daanvanyperen and @meatmachine will continue our battle valiantly during the day. \n\n![previousgames2.png](\/\/\/raw\/64d\/z\/5d50.png)","comments":0,"created":"2017-07-30T23:41:41Z","files":[],"files-timestamp":0,"id":44275,"love":8,"love-timestamp":"2017-07-31T17:08:36Z","meta":[],"modified":"2017-07-31T17:08:36Z","name":"Genuine Earthmen - Day #2","node-timestamp":"2017-07-30T23:59:15Z","parent":34018,"parents":[1,5,9,32802,34018],"path":"\/events\/ludum-dare\/39\/artax\/genuine-earthmen-day-2","published":"2017-07-30T23:59:15Z","scope":"public","slug":"genuine-earthmen-day-2","subsubtype":"","subtype":"","type":"post","version":110959},"node_metadata":{"n_key":"44275","n_urlkey":"314626","n_parent":"34018","n_path":"\/events\/ludum-dare\/39\/artax\/genuine-earthmen-day-2","n_slug":"genuine-earthmen-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1501458101","n_modified":"1501520916","n_version":"110959","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/artax\/genuine-earthmen-day-2","text":"Alas, we still don't have a title - but we have *moving pictures!* Today has largely been about animating things for me. @daanvanyperen continued his mystical coding work, while @meatmachine worked on more audio and began designing some basic levels. And now we actually have a game to play.\n\n![kersplode.gif](\/\/\/raw\/64d\/z\/5d1a.gif)\n\nThe large robot has **53 animation frames** at the moment , the player has **28 frames** (which I then copied twice to create two sets of her carrying our two different batteries) and the only enemy we have right now has **14 frames**. Here's a few more examples:\n\nAnd that concludes Day 2. Sadly I have to go to work tomorrow, so I will only be able to continue my work in the evening, but @daanvanyperen and @meatmachine will continue our battle valiantly during the day. \n\n![previousgames2.png](\/\/\/raw\/64d\/z\/5d50.png)","title":"Genuine Earthmen - Day #2","wayback_source":[]}