Running out of....time! (slipping to Jam)

I'd normally have been rushing last night to submit in time for the compo, but today I'm going to take it easy (lol no) and keep working to submit for the Jam instead.

Long story short, I overscoped and once again underestimated the time to create content. It's not the first time (being honest, I guess it probably won't be the last either), but in other occasions I'd just shrink the mechanic down into something I could leave more or less closed, but not quite. Even if it hurts a bit to miss the compo deadline, this time I want to commit to the game.

The video depicts some more progress since yesterday morning. I added graphics for three different characters (at some point I thought about generating them randomly, but this will probably go even beyond the Jam scope, so nuclear family it is for now), made them find paths, and have just added the furniture activation logic.

https://www.youtube.com/watch?v=3fEd-VbvJgA

Pending tasks will be: * Character needs system + consequences (I left the needs apparently working yesterday, need some consequences!) * Character UI * Furniture activities + effects * Consumable Items * Game won/lost conditions * Sound / VFX (for example, I'd really like to add lightning and rain to the house "exterior") * Basic screen flow.

...and "a few" more, including a complete graphics overhaul, but I'm not really counting on having time for this :D