{"author_link":"\/users\/mattmirrorfish","author_name":"mattmirrorfish","author_uid":"mattmirrorfish","comments":[],"epoch":1501470255,"event":"LD39","format":"md","ldjam_node_id":44956,"likes":0,"metadata":{"p_key":"98997","p_author":"mattmirrorfish","p_authorkey":"1037788","p_urlkey":"314691","p_title":"Skelly Zone is Done!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501470255","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1037788","us_name":"mattmirrorfish","us_username":"mattmirrorfish","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":37788,"body":"\n:skull::skull::skull::skull::skull::skull::skull:\n\n\nI finished my game! :sweat_smile:\n\nI feel like I got pretty close to what I wanted, a semi-base building action-ish, slightly Devil Daggers, slightly tower defense kind of vibe. I was able to get raw versions of all the systems in that I wanted to. There's a lot of balance stuff and economy stuff that needs to happen to make it a 'good game' but I feel like the idea is there and it's reasonable fun to run around in and build turrets and shoot stuff. I am also pretty happy with the simple visuals I made, they're not polished but they set the mood I wanted.\n\nI'll probably write a longer post-mortem type post later but all in all I'm pretty happy! Most importantly I shipped 2 hours before the 48 hour mark and it basically works and is a game :sunglasses:\n\nThe game is here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/skelly-zone\n\n![SkellyZone1.gif](\/\/\/raw\/c93\/9\/z\/62de.gif)\n\n\n\n:skull::skull::skull::skull::skull::skull:","comments":0,"created":"2017-07-31T02:56:15Z","files":[],"files-timestamp":0,"id":44956,"love":0,"meta":[],"modified":"2017-07-31T03:05:51Z","name":"Skelly Zone is Done!","node-timestamp":"2017-07-31T03:05:51Z","parent":39047,"parents":[1,5,9,32802,39047],"path":"\/events\/ludum-dare\/39\/skelly-zone\/im-done","published":"2017-07-31T03:04:15Z","scope":"public","slug":"im-done","subsubtype":"","subtype":"","type":"post","version":114117},"node_metadata":{"n_key":"44956","n_urlkey":"314691","n_parent":"39047","n_path":"\/events\/ludum-dare\/39\/skelly-zone\/im-done","n_slug":"im-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37788","n_created":"1501469775","n_modified":"1501470351","n_version":"114117","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/skelly-zone\/im-done","text":"\n:skull::skull::skull::skull::skull::skull::skull:\n\n\nI finished my game! :sweat_smile:\n\nI feel like I got pretty close to what I wanted, a semi-base building action-ish, slightly Devil Daggers, slightly tower defense kind of vibe. I was able to get raw versions of all the systems in that I wanted to. There's a lot of balance stuff and economy stuff that needs to happen to make it a 'good game' but I feel like the idea is there and it's reasonable fun to run around in and build turrets and shoot stuff. I am also pretty happy with the simple visuals I made, they're not polished but they set the mood I wanted.\n\nI'll probably write a longer post-mortem type post later but all in all I'm pretty happy! Most importantly I shipped 2 hours before the 48 hour mark and it basically works and is a game :sunglasses:\n\nThe game is here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/skelly-zone\n\n![SkellyZone1.gif](\/\/\/raw\/c93\/9\/z\/62de.gif)\n\n\n\n:skull::skull::skull::skull::skull::skull:","title":"Skelly Zone is Done!","wayback_source":[]}