{"author_link":"\/users\/spliter","author_name":"spliter","author_uid":"spliter","comments":[],"epoch":1501471768,"event":"LD39","format":"md","ldjam_node_id":45003,"likes":1,"metadata":{"p_key":"99024","p_author":"spliter","p_authorkey":"1005902","p_urlkey":"314718","p_title":"So done....","p_cat":"LDJam ","p_event":"LD39","p_time":"1501471768","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1005902","us_name":"spliter","us_username":"spliter","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":5902,"body":"![MetalBehemoth_icon.png](\/\/\/raw\/e07\/1\/z\/6414.jpg)\n\nIt has been a rough 48 hours, especially the last 8.  \nEven though I originally scoped the project pretty well, the issues with Blender and Unity made me lose many hours, add to that several more hours lost because I had no idea what to do about gameplay, and in the end I got myself a collectathon.\nStill, both visually and mechanically is the biggest game I've made during LudumDare so far, so I'm happy.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/metal-behemoth","comments":0,"created":"2017-07-31T03:25:59Z","files":[],"files-timestamp":0,"id":45003,"love":1,"love-timestamp":"2017-07-31T06:24:02Z","meta":[],"modified":"2017-07-31T06:24:02Z","name":"So done....","node-timestamp":"2017-07-31T03:30:45Z","parent":36607,"parents":[1,5,9,32802,36607],"path":"\/events\/ludum-dare\/39\/metal-behemoth\/so-done","published":"2017-07-31T03:29:28Z","scope":"public","slug":"so-done","subsubtype":"","subtype":"","type":"post","version":114548},"node_metadata":{"n_key":"45003","n_urlkey":"314718","n_parent":"36607","n_path":"\/events\/ludum-dare\/39\/metal-behemoth\/so-done","n_slug":"so-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5902","n_created":"1501471559","n_modified":"1501482242","n_version":"114548","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/metal-behemoth\/so-done","text":"![MetalBehemoth_icon.png](\/\/\/raw\/e07\/1\/z\/6414.jpg)\n\nIt has been a rough 48 hours, especially the last 8.  \nEven though I originally scoped the project pretty well, the issues with Blender and Unity made me lose many hours, add to that several more hours lost because I had no idea what to do about gameplay, and in the end I got myself a collectathon.\nStill, both visually and mechanically is the biggest game I've made during LudumDare so far, so I'm happy.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/metal-behemoth","title":"So done....","wayback_source":[]}