{"author_link":"\/users\/derpyjish","author_name":"DerpyJish","author_uid":"derpyjish","comments":[],"epoch":1501475622,"event":"LD39","format":"md","ldjam_node_id":45053,"likes":2,"metadata":{"p_key":"99052","p_author":"DerpyJish","p_authorkey":"1037854","p_urlkey":"314746","p_title":"Progress report (#6)","p_cat":"LDJam ","p_event":"LD39","p_time":"1501475622","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1037854","us_name":"DerpyJish","us_username":"derpyjish","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":37854,"body":"Remember when I said can I make a procedural level generator in 4 hours? I did it! It hasn't got much content to work with, but hopefully with the rest of tonight's work and the work I do tomorrow morning I can give it enough to work with. It needs a little tweaking to make sure that levels are power balanced, but the core of it is working, which makes me VERY happy! :grin:\n\nAlso managed to add a tad more polish to the tutorial, there's still a collision bug, but don't you worry about that! (it only affects the bad guys anyway! We'll pretend it's a visually odd feature!)\n\n12:30 at night and still going ok. I do want to wake up tomorrow though, so I'll probably go to sleep soon. Have a good sleep y'all!. Or a good day should that be the case for you. Whatever works for you! :grin:\n\n![Screen Shot 2017-07-31 at 00.33.15.png](\/\/\/raw\/ed3\/9\/z\/64b7.png)","comments":0,"created":"2017-07-31T04:28:00Z","files":[],"files-timestamp":0,"id":45053,"love":2,"love-timestamp":"2017-07-31T06:08:37Z","meta":[],"modified":"2017-07-31T06:08:37Z","name":"Progress report (#6)","node-timestamp":"2017-07-31T04:33:42Z","parent":37857,"parents":[1,5,9,32802,37857],"path":"\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-6","published":"2017-07-31T04:33:42Z","scope":"public","slug":"progress-report-6","subsubtype":"","subtype":"","type":"post","version":114922},"node_metadata":{"n_key":"45053","n_urlkey":"314746","n_parent":"37857","n_path":"\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-6","n_slug":"progress-report-6","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37854","n_created":"1501475280","n_modified":"1501481317","n_version":"114922","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-6","text":"Remember when I said can I make a procedural level generator in 4 hours? I did it! It hasn't got much content to work with, but hopefully with the rest of tonight's work and the work I do tomorrow morning I can give it enough to work with. It needs a little tweaking to make sure that levels are power balanced, but the core of it is working, which makes me VERY happy! :grin:\n\nAlso managed to add a tad more polish to the tutorial, there's still a collision bug, but don't you worry about that! (it only affects the bad guys anyway! We'll pretend it's a visually odd feature!)\n\n12:30 at night and still going ok. I do want to wake up tomorrow though, so I'll probably go to sleep soon. Have a good sleep y'all!. Or a good day should that be the case for you. Whatever works for you! :grin:\n\n![Screen Shot 2017-07-31 at 00.33.15.png](\/\/\/raw\/ed3\/9\/z\/64b7.png)","title":"Progress report (#6)","wayback_source":[]}