{"author_link":"\/users\/skosnowich","author_name":"Skosnowich","author_uid":"skosnowich","comments":[],"epoch":1501480916,"event":"LD39","format":"md","ldjam_node_id":45087,"likes":4,"metadata":{"p_key":"99069","p_author":"Skosnowich","p_authorkey":"1000316","p_urlkey":"314763","p_title":"Looking back on day two","p_cat":"LDJam ","p_event":"LD39","p_time":"1501480916","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000316","us_name":"Skosnowich","us_username":"skosnowich","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":11,"author":316,"body":"*Click on images to see animated GIFs, can't seem to embed them here. :pensive:*\n\nI began the day with implementing simple patrol logics. After that, shutting down the enemy robots was the plan. Coming with this, I also implemented simple win and lose conditions. Now, the game could be called real game. :smile:\n\nNext up I wasted some time making it simpler for me to create GIFs. Actually a bad idea. Well, it worked out somehow.\n\n[![Day Two 2017-07-30T15-50.png](\/\/\/raw\/c31\/z\/652f.png)](https:\/\/media.giphy.com\/media\/26n6G5qFVaJhxhwfS\/giphy.gif)\n\nNow I gave the graphics some love and reworked some models. Also I implemented hiding places.\n\n[![Day Two 2017-07-31T00-43.png](\/\/\/raw\/c31\/z\/6537.png)](https:\/\/media.giphy.com\/media\/26n6WuDhzAT24iSJi\/giphy.gif)\n\nOriginally I wanted to go to sleep now, but I thought some little animations would be nice. So I did those as well, makes the game a little bit more lively.\n\n[![Day Two 2017-07-31T02-16.png](\/\/\/raw\/c31\/z\/653d.png)](https:\/\/media.giphy.com\/media\/26n6xyEtKryvD1FfO\/giphy.gif)\n\nToday the plan is to implement the last features. After that I have to create the music and the sounds, as well as some levels.\n\nIn this moment, I am optimistic. :thumbsup:\n\n","comments":0,"created":"2017-07-31T05:28:01Z","files":[],"files-timestamp":0,"id":45087,"love":4,"love-timestamp":"2017-07-31T08:31:54Z","meta":[],"modified":"2017-07-31T08:31:54Z","name":"Looking back on day two","node-timestamp":"2017-07-31T06:01:56Z","parent":32806,"parents":[1,5,9,32802,32806],"path":"\/events\/ludum-dare\/39\/shut-everything-down\/looking-back-on-day-two","published":"2017-07-31T06:01:56Z","scope":"public","slug":"looking-back-on-day-two","subsubtype":"","subtype":"","type":"post","version":115192},"node_metadata":{"n_key":"45087","n_urlkey":"314763","n_parent":"32806","n_path":"\/events\/ludum-dare\/39\/shut-everything-down\/looking-back-on-day-two","n_slug":"looking-back-on-day-two","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"316","n_created":"1501478881","n_modified":"1501489914","n_version":"115192","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/shut-everything-down\/looking-back-on-day-two","text":"*Click on images to see animated GIFs, can't seem to embed them here. :pensive:*\n\nI began the day with implementing simple patrol logics. After that, shutting down the enemy robots was the plan. Coming with this, I also implemented simple win and lose conditions. Now, the game could be called real game. :smile:\n\nNext up I wasted some time making it simpler for me to create GIFs. Actually a bad idea. Well, it worked out somehow.\n\n[![Day Two 2017-07-30T15-50.png](\/\/\/raw\/c31\/z\/652f.png)](https:\/\/media.giphy.com\/media\/26n6G5qFVaJhxhwfS\/giphy.gif)\n\nNow I gave the graphics some love and reworked some models. Also I implemented hiding places.\n\n[![Day Two 2017-07-31T00-43.png](\/\/\/raw\/c31\/z\/6537.png)](https:\/\/media.giphy.com\/media\/26n6WuDhzAT24iSJi\/giphy.gif)\n\nOriginally I wanted to go to sleep now, but I thought some little animations would be nice. So I did those as well, makes the game a little bit more lively.\n\n[![Day Two 2017-07-31T02-16.png](\/\/\/raw\/c31\/z\/653d.png)](https:\/\/media.giphy.com\/media\/26n6xyEtKryvD1FfO\/giphy.gif)\n\nToday the plan is to implement the last features. After that I have to create the music and the sounds, as well as some levels.\n\nIn this moment, I am optimistic. :thumbsup:\n\n","title":"Looking back on day two","wayback_source":[]}