{"author_link":"\/users\/doomshmuck","author_name":"doomshmuck","author_uid":"doomshmuck","comments":[],"epoch":1501505863,"event":"LD39","format":"md","ldjam_node_id":45335,"likes":0,"metadata":{"p_key":"99185","p_author":"doomshmuck","p_authorkey":"1009084","p_urlkey":"314879","p_title":"The World's Worst Segway complete","p_cat":"LDJam ","p_event":"LD39","p_time":"1501505863","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1009084","us_name":"doomshmuck","us_username":"doomshmuck","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":9,"author":9084,"body":"Well, I actually finished yesterday with like 5 hours to spare (I needed some energy for the week) but I'm pretty happy about how the game turned out.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/the-worlds-worst-segway\n\nThe amount of code was surprisingly small... I spent a lot more time on the graphics (still terrible, but less terrible than LD38).  This was my first set of 3D models.  I also spent a lot more time on polish, such as adding in visual feedback.  For instance, the power bar flashes when you get low on power, and i made a little particle effect for when you recharge.  Overall, it is a big improvement from LD38, which is all I can really ask for.\n\nAnd now for the judging :smile:.  I'll be playing some games tonight!\n\nNice work everyone.","comments":0,"created":"2017-07-31T12:50:51Z","files":[],"files-timestamp":0,"id":45335,"love":0,"meta":[],"modified":"2017-07-31T12:57:43Z","name":"The World's Worst Segway complete","node-timestamp":"2017-07-31T12:57:43Z","parent":35644,"parents":[1,5,9,32802,35644],"path":"\/events\/ludum-dare\/39\/the-worlds-worst-segway\/the-worlds-worst-segway-complete","published":"2017-07-31T12:57:43Z","scope":"public","slug":"the-worlds-worst-segway-complete","subsubtype":"","subtype":"","type":"post","version":117027},"node_metadata":{"n_key":"45335","n_urlkey":"314879","n_parent":"35644","n_path":"\/events\/ludum-dare\/39\/the-worlds-worst-segway\/the-worlds-worst-segway-complete","n_slug":"the-worlds-worst-segway-complete","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9084","n_created":"1501505451","n_modified":"1501505863","n_version":"117027","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/the-worlds-worst-segway\/the-worlds-worst-segway-complete","text":"Well, I actually finished yesterday with like 5 hours to spare (I needed some energy for the week) but I'm pretty happy about how the game turned out.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/the-worlds-worst-segway\n\nThe amount of code was surprisingly small... I spent a lot more time on the graphics (still terrible, but less terrible than LD38).  This was my first set of 3D models.  I also spent a lot more time on polish, such as adding in visual feedback.  For instance, the power bar flashes when you get low on power, and i made a little particle effect for when you recharge.  Overall, it is a big improvement from LD38, which is all I can really ask for.\n\nAnd now for the judging :smile:.  I'll be playing some games tonight!\n\nNice work everyone.","title":"The World's Worst Segway complete","wayback_source":[]}