I've done a Windows build of my game, and now I'm done.

Running out of power. Whoever submitted this must have had Ludum Dare in mind. I concluded my day one with a rational and thoughtful deduction:

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Then I concluded my day two 20 minutes before the deadline, and then couldn't sleep for the rest of the morning.

But aside from two days at desk, what else causes mental breakdown and drains my power to the last single bit, causes me to drown in a river of coffee which I don't drink? Ghosts and Goblins! Now also with a gamebreaking energy mechanic which makes you unable to jump or shoot when you're out of power. Then you die.

It's not that difficult, actually. The game's title is Zombies and Kebabs, because there are only zombies and kebabs. And no devils, because their high level behaviour would have taken another two days to implement.

During development, before zombies got implemented, I wanted to call the game Kebabs 'n Spaghettis because of spaghetti coding (with extra sauce on collision detection), spaghetti code readability with lots of things rushed on Sunday, spaghetti movement (walk animation!), spaghetti soundscape, spaghetti pixel art and the kebab enemy type. Yes, my parents are disappointed in me; so am I.

If you're interested, check it out here.