{"author_link":"\/users\/campbell","author_name":"Campbell","author_uid":"campbell","comments":[],"epoch":1501518371,"event":"LD39","format":"md","ldjam_node_id":45474,"likes":1,"metadata":{"p_key":"99254","p_author":"Campbell","p_authorkey":"1011817","p_urlkey":"314949","p_title":"Belated Day Two Update: How I Slept Through Day Three","p_cat":"LDJam ","p_event":"LD39","p_time":"1501518371","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011817","us_name":"Campbell","us_username":"campbell","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":11817,"body":"Saturday and Sunday had me working at 4am, so the majority of Sunday had me sleeping instead of finishing my game. I guess it did make the decision of whether I should be aiming for the Compo or the Jam for me. Now I don't have to worry about music, Kevin Mcleod to the rescue!\n\nOn Saturday I finished the core features, including the most important feature, Tail Wagging. That means I have 9 hours to re-do all of the placeholder art, and attempt to implement the sounds I've recorded in a way that's not annoying.\n\nDog Petting Simulator 2017:\n![eR4n_R.gif](\/\/\/raw\/92e\/2\/z\/6a36.gif)","comments":0,"created":"2017-07-31T16:13:12Z","files":[],"files-timestamp":0,"id":45474,"love":1,"love-timestamp":"2017-07-31T18:14:32Z","meta":[],"modified":"2017-07-31T18:14:32Z","name":"Belated Day Two Update: How I Slept Through Day Three","node-timestamp":"2017-07-31T16:26:11Z","parent":35819,"parents":[1,5,9,32802,35819],"path":"\/events\/ludum-dare\/39\/give-a-dog-a-bone\/belated-day-two-update-how-i-slept-through-day-three","published":"2017-07-31T16:26:11Z","scope":"public","slug":"belated-day-two-update-how-i-slept-through-day-three","subsubtype":"","subtype":"","type":"post","version":118012},"node_metadata":{"n_key":"45474","n_urlkey":"314949","n_parent":"35819","n_path":"\/events\/ludum-dare\/39\/give-a-dog-a-bone\/belated-day-two-update-how-i-slept-through-day-three","n_slug":"belated-day-two-update-how-i-sle","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11817","n_created":"1501517592","n_modified":"1501524872","n_version":"118012","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/give-a-dog-a-bone\/belated-day-two-update-how-i-slept-through-day-three","text":"Saturday and Sunday had me working at 4am, so the majority of Sunday had me sleeping instead of finishing my game. I guess it did make the decision of whether I should be aiming for the Compo or the Jam for me. Now I don't have to worry about music, Kevin Mcleod to the rescue!\n\nOn Saturday I finished the core features, including the most important feature, Tail Wagging. That means I have 9 hours to re-do all of the placeholder art, and attempt to implement the sounds I've recorded in a way that's not annoying.\n\nDog Petting Simulator 2017:\n![eR4n_R.gif](\/\/\/raw\/92e\/2\/z\/6a36.gif)","title":"Belated Day Two Update: How I Slept Through Day Three","wayback_source":[]}