{"author_link":"\/users\/derpyjish","author_name":"DerpyJish","author_uid":"derpyjish","comments":[],"epoch":1501528335,"event":"LD39","format":"md","ldjam_node_id":45637,"likes":0,"metadata":{"p_key":"99319","p_author":"DerpyJish","p_authorkey":"1037854","p_urlkey":"315014","p_title":"Progress report (#7)","p_cat":"LDJam ","p_event":"LD39","p_time":"1501528335","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1037854","us_name":"DerpyJish","us_username":"derpyjish","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":37854,"body":"6 hours left! I've patched up my level generator so that it balances power pretty well, and even added a 'boss' of sorts and a mini map. Turns out when you use programmer art a lot of rooms end up looking quite similar to each other. :thinking:\n\nIt hasn't got a lot of handmade content to work with yet, but hopefully a few hours will be plenty of time to create some for it! I've already tested uploading the game for people to play, so I *shouldn't* have any problems with that. Good luck to everyone else working on the last minute crunch!\n\n![Screen Shot 2017-07-31 at 15.10.38.png](\/\/\/raw\/ed3\/9\/z\/6c42.png)","comments":0,"created":"2017-07-31T19:07:17Z","files":[],"files-timestamp":0,"id":45637,"love":0,"meta":[],"modified":"2017-07-31T19:12:15Z","name":"Progress report (#7)","node-timestamp":"2017-07-31T19:12:15Z","parent":37857,"parents":[1,5,9,32802,37857],"path":"\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-7","published":"2017-07-31T19:12:15Z","scope":"public","slug":"progress-report-7","subsubtype":"","subtype":"","type":"post","version":119065},"node_metadata":{"n_key":"45637","n_urlkey":"315014","n_parent":"37857","n_path":"\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-7","n_slug":"progress-report-7","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37854","n_created":"1501528037","n_modified":"1501528335","n_version":"119065","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/batteries-in-the-dungeon\/progress-report-7","text":"6 hours left! I've patched up my level generator so that it balances power pretty well, and even added a 'boss' of sorts and a mini map. Turns out when you use programmer art a lot of rooms end up looking quite similar to each other. :thinking:\n\nIt hasn't got a lot of handmade content to work with yet, but hopefully a few hours will be plenty of time to create some for it! I've already tested uploading the game for people to play, so I *shouldn't* have any problems with that. Good luck to everyone else working on the last minute crunch!\n\n![Screen Shot 2017-07-31 at 15.10.38.png](\/\/\/raw\/ed3\/9\/z\/6c42.png)","title":"Progress report (#7)","wayback_source":[]}