{"author_link":"\/users\/chainedlupine","author_name":"chainedlupine","author_uid":"chainedlupine","comments":[],"epoch":1501535911,"event":"LD39","format":"md","ldjam_node_id":45776,"likes":4,"metadata":{"p_key":"99383","p_author":"chainedlupine","p_authorkey":"1007266","p_urlkey":"315078","p_title":"Drat...","p_cat":"LDJam ","p_event":"LD39","p_time":"1501535911","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1007266","us_name":"chainedlupine","us_username":"chainedlupine","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":3,"author":7266,"body":"Well, I won't have a game done for this Ludum either!  I keep doing this. :)\n\nMy problem was that I had a very big arcade expo this weekend, so my Friday and Saturday were mostly taken up with that.  It only left me Sunday and today to get something going.\n\nI then made a mistake of trying to use a framework which didn't support rotating tilemaps to make a game centered exclusively around rotating tilemaps.  I was able to hack in support but it was just going to take too much time to modify the physics engine to handle that.\n\nSo I switched to Unity, but this also had its own problems!  I needed to write my own Tiled map loader, because my friend requested that he have the ability to create his own levels.  So I couldn't use any existing solutions (as they aren't geared for this, due to heavily pre-processing the TMXs before they are even part of the Unity asset resources).  Ergo I spent most of my Sunday just writing that.\n\nI have a working concept but you can't even shoot at anything.  Not that there is anything to shoot at...  :pig_nose:\n\nAnyway, what I have:  \n\n![chrome_2017-07-31_14-12-59.png](\/\/\/raw\/26c\/1\/z\/6e68.png)\n\nWant to guess what game I am playing homage to?","comments":0,"created":"2017-07-31T21:13:45Z","files":[],"files-timestamp":0,"id":45776,"love":4,"love-timestamp":"2017-07-31T22:27:24Z","meta":[],"modified":"2017-07-31T22:27:24Z","name":"Drat...","node-timestamp":"2017-07-31T21:18:31Z","parent":41743,"parents":[1,5,9,32802,41743],"path":"\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/drat","published":"2017-07-31T21:18:31Z","scope":"public","slug":"drat","subsubtype":"","subtype":"","type":"post","version":120178},"node_metadata":{"n_key":"45776","n_urlkey":"315078","n_parent":"41743","n_path":"\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/drat","n_slug":"drat","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7266","n_created":"1501535625","n_modified":"1501540044","n_version":"120178","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/unfinished-ludumdare-39-game\/drat","text":"Well, I won't have a game done for this Ludum either!  I keep doing this. :)\n\nMy problem was that I had a very big arcade expo this weekend, so my Friday and Saturday were mostly taken up with that.  It only left me Sunday and today to get something going.\n\nI then made a mistake of trying to use a framework which didn't support rotating tilemaps to make a game centered exclusively around rotating tilemaps.  I was able to hack in support but it was just going to take too much time to modify the physics engine to handle that.\n\nSo I switched to Unity, but this also had its own problems!  I needed to write my own Tiled map loader, because my friend requested that he have the ability to create his own levels.  So I couldn't use any existing solutions (as they aren't geared for this, due to heavily pre-processing the TMXs before they are even part of the Unity asset resources).  Ergo I spent most of my Sunday just writing that.\n\nI have a working concept but you can't even shoot at anything.  Not that there is anything to shoot at...  :pig_nose:\n\nAnyway, what I have:  \n\n![chrome_2017-07-31_14-12-59.png](\/\/\/raw\/26c\/1\/z\/6e68.png)\n\nWant to guess what game I am playing homage to?","title":"Drat...","wayback_source":[]}