I'm about to hit the "Publish" button...

I'm having mixed feelings about this jam.

I had a lot of problems communicating with my mate who does art for the game. We couldn't see eye to eye in a lot of things and he didn't wait to reach a consensus with me, the programmer, before doing the art. The result was that most of the art he did went to the toilet (and it's a shame because he did a lot of cool things, he's very talented) because it didn't work at all with the type of game we were doing.

Also, my programming abilities were a bit rusty because it's been a while since I did a game (or a jam) and simple problems that would take a decent programmer 5 minutes, took me half an hour if not more.

Despite all this, it's been a wonderful learning experience. Now I know A LOT more about Game Maker: Studio than I did before the jam and I've learned a couple of lessons about what not to do in early stages of the development of a game. When the burnout passes I'll enter another jam and I'll try to be better with all the things I've learned.

Cheers guys!

PS: Here's the game! https://ldjam.com/events/ludum-dare/39/$36080