{"author_name": "jeroenwimmers", "cat": "LD #34", "comments": [], "epoch": 1450138200, "likes": 0, "metadata": {"p_key": "9943", "p_author": "jeroenwimmers", "p_authorkey": "63759", "p_urlkey": "45168", "p_title": "Compo post mortem – tip: Don’t burn your food", "p_cat": "LD #34", "p_event": "LD34", "p_time": "1450138200", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "63759", "us_name": "jeroenwimmers", "us_username": "jeroenwimmers", "event_start": "1449792000", "event_key": "31", "event_name": "LD34"}, "text": "<p><strong><span style=\"text-decoration: underline\">YESS!!</span></strong></p>\n <p>I finished my FIRST 48hour compo and got some good sleep. here&#8217;s what I made:<br />\n <a href=\"http://ludumdare.com/compo/ludum-dare-34/?action=preview&amp;uid=63759\">http://ludumdare.com/compo/ludum-dare-34/?action=preview&amp;uid=63759</a></p>\n <blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"NTO526H\"><p><a href=\"http://imgur.com/NTO526H\">View post on imgur.com</a></p></blockquote>\n <p><script async src=\"//s.imgur.com/min/embed.js\" charset=\"utf-8\"></script></p>\n <p><strong>What went right</strong></p>\n <p><strong>Game and process</strong>. I&#8217;m pretty happy with the result. I once did a gamejam before and it ended up with a terrible unfinished game. So now I tried to make something super simple and managable and it worked out pretty will. I even entered it for the Compo, which I wasn&#8217;t planning to before. but 48 hours seemed like the perfect time, for the game, as for myself.</p>\n <p>I chose to go with the theme &#8220;growing&#8221; and this is what I planned after a few hours:<br />\n -first grow with background circle<br />\n -at some point circle will not touch the whole baby image anymore<br />\n -then you can grow specific features: toes/lungs/brain/bones<br />\n -baby feedback: moving/kicking/breathing/laughing/heartbeat/handgrab/eyes open/look at mouse<br />\n -mother feedback? songs/words/sounds/hand shadow?<br />\n -at X weeks (+random?) baby gets born. points for amount of completed features<br />\n -rotate down at the end, when complete<br />\n -show weight, time, data of birth + tweet</p>\n <p>P<strong>lanning</strong>. I managed to get most of this in the game (yay!). The mother feeback didn&#8217;t make it, but I also think I could&#8217;ve make sound for it. maybe a vague simplified hand in the background would&#8217;ve been cool (or creapy?), but I didn&#8217;t have the time. I also had ideas for weeks and realistic develeopment of body parts, but I sticked with a simpler version that&#8217;s just more fun, I hope.</p>\n <p><strong>Sound</strong>. Since I went for the Compo I also had to make my own sound for the first time. I picked Audicity and its noise generator and filter were super useful. Specifically:<br />\n -noise reduction<br />\n -speed modifier<br />\n -reverse<br />\n -mood</p>\n <p>&nbsp;</p>\n <p><strong>What went wrong</strong></p>\n <p><strong>Food</strong>. Seriously. I did pull myself off the computer to make something, but when the water was up I just started working again. 30 minutes later, I smell something and realize something went horrible wrong. Well, still got some hamburger.</p>\n <p>more technical: <strong>masks and bitmapdata</strong>. This was a pain in the ass and I lost a good 8 hours on it before ditching it. I tried to make the mouse circle gradually fill in the body parts, but I couldn&#8217;t complete it all the way. Now they just grow to their maximum size. I do know bit more about masks and bitmapdata, still some things remain a mystery&#8230;</p>\n <p><strong>Testing</strong>. I didn&#8217;t have time to test the game and when I did afterwards, I noticed people play very impatiently and want to grow everything super quick. some extra feedback on parts that are growing would&#8217;ve been useful. I got some more ideas, I will probably polish it up a bit and post a seperate version later this week.</p>\n <p><strong>Gameplay</strong>. I feel the growing mechanic doesn&#8217;t offer enough. It&#8217;s satisfying for a bit, but gets a bit boring when you have to do the same for every part. feedback like described above would&#8217;ve also helped. Luckily the game is not very long so it doesn&#8217;t matter that much.</p>\n <p>&nbsp;</p>\n <p><strong>Conclusion</strong></p>\n <p>It was <strong>fun</strong>! I think my <strong>fear</strong> of gamejams has just <strong>faded</strong> a bit. Thanks to the organisers and people playing my game. Got a game of your own? Let me know, I&#8217;m gonna see what everyone else did now. See ya</p>", "time": "December 14th, 2015 7:10 pm", "title": "Compo post mortem – tip: Don’t burn your food"}