{"author_link":"\/users\/miltonnh25","author_name":"MiltonNH25","author_uid":"miltonnh25","comments":[],"epoch":1501666879,"event":"LD39","format":"md","ldjam_node_id":46021,"likes":0,"metadata":{"p_key":"99459","p_author":"MiltonNH25","p_authorkey":"1010147","p_urlkey":"315160","p_title":"Wires and Robots Postmortem ","p_cat":"LDJam ","p_event":"LD39","p_time":"1501666879","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1010147","us_name":"MiltonNH25","us_username":"miltonnh25","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":14,"author":10147,"body":"![Level 7.png](\/\/\/raw\/3a7\/2\/z\/856e.png)\nFirst off link to the game if you want to try it and haven't yet : https:\/\/ldjam.com\/events\/ludum-dare\/39\/wires-and-robots \n\nSecond off, thank you too all the people that took the time to leave feedback. I loved reading it and it gave me some good ideas of things to change and do better for next time.\n\nNow finally, onto to reflection. I felt like I did a much better job this time compared to my my first jam. Last time, a combination of not getting as much time as I wanted and being a bit too ambitious resulted in lackluster art and balance. For this jam, I felt like I did a much better job at not going overboard with a lot of different mechanics, and keeping it more in line with what I could reasonably accomplish. \n\nAs far as the game goes, I felt like the main wire mechanic was a success. It was simple enough that people could figure out what was going on pretty easily, but complex enough that I was able to make some complex levels with it. One goal I tried to accomplish was trying to find a good difficulty curve with the levels, and make sure the first few levels taught the player some of the more complex ideas so that the later levels would make sense. I felt like I did ok in this department but there are definitely a few places where the difficulty spikes up a bit, and a few levels that were a bit too precise with how you had to wire it. At the very least it seemed liked people enjoyed the levels so that's a good thing :D. \n\nOne of the biggest changes I would have made looking back on the game were the more \"action\" type levels in the game like the one in the screenshot below. \n![level 13.png](\/\/\/raw\/3a7\/2\/z\/856f.png)\nI felt like some of these levels lost focus on what the game was truly is, which is a puzzle game. These levels didn't really embrace the main wire mechanic and were overall just not as good as the more puzzle orientated levels. There were a few levels that I feel made good use of the spikes and lasers, but others were just challenging and not that fun to play. One thing I would like to do for the future is to make sure the entire game stays more focused on the main mechanic rather trying to shift it in a direction that it is not.\n\nOverall, I was very happy with my improvement and I felt like I learned a lot of of this jam. It was a fun time and one of the most satisfying feelings is getting to read\/listen to people enjoying something that you made. I can't wait for the next jam. ","comments":0,"created":"2017-07-31T23:31:12Z","files":[],"files-timestamp":0,"id":46021,"love":0,"meta":[],"modified":"2017-08-02T09:41:19Z","name":"Wires and Robots Postmortem ","node-timestamp":"2017-08-02T09:41:19Z","parent":33055,"parents":[1,5,9,32802,33055],"path":"\/events\/ludum-dare\/39\/wires-and-robots\/wires-and-robots-postmortem","published":"2017-08-02T09:41:19Z","scope":"public","slug":"wires-and-robots-postmortem","subsubtype":"","subtype":"","type":"post","version":132716},"node_metadata":{"n_key":"46021","n_urlkey":"315160","n_parent":"33055","n_path":"\/events\/ludum-dare\/39\/wires-and-robots\/wires-and-robots-postmortem","n_slug":"wires-and-robots-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10147","n_created":"1501543872","n_modified":"1501666879","n_version":"132716","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/wires-and-robots\/wires-and-robots-postmortem","text":"![Level 7.png](\/\/\/raw\/3a7\/2\/z\/856e.png)\nFirst off link to the game if you want to try it and haven't yet : https:\/\/ldjam.com\/events\/ludum-dare\/39\/wires-and-robots \n\nSecond off, thank you too all the people that took the time to leave feedback. I loved reading it and it gave me some good ideas of things to change and do better for next time.\n\nNow finally, onto to reflection. I felt like I did a much better job this time compared to my my first jam. Last time, a combination of not getting as much time as I wanted and being a bit too ambitious resulted in lackluster art and balance. For this jam, I felt like I did a much better job at not going overboard with a lot of different mechanics, and keeping it more in line with what I could reasonably accomplish. \n\nAs far as the game goes, I felt like the main wire mechanic was a success. It was simple enough that people could figure out what was going on pretty easily, but complex enough that I was able to make some complex levels with it. One goal I tried to accomplish was trying to find a good difficulty curve with the levels, and make sure the first few levels taught the player some of the more complex ideas so that the later levels would make sense. I felt like I did ok in this department but there are definitely a few places where the difficulty spikes up a bit, and a few levels that were a bit too precise with how you had to wire it. At the very least it seemed liked people enjoyed the levels so that's a good thing :D. \n\nOne of the biggest changes I would have made looking back on the game were the more \"action\" type levels in the game like the one in the screenshot below. \n![level 13.png](\/\/\/raw\/3a7\/2\/z\/856f.png)\nI felt like some of these levels lost focus on what the game was truly is, which is a puzzle game. These levels didn't really embrace the main wire mechanic and were overall just not as good as the more puzzle orientated levels. There were a few levels that I feel made good use of the spikes and lasers, but others were just challenging and not that fun to play. One thing I would like to do for the future is to make sure the entire game stays more focused on the main mechanic rather trying to shift it in a direction that it is not.\n\nOverall, I was very happy with my improvement and I felt like I learned a lot of of this jam. It was a fun time and one of the most satisfying feelings is getting to read\/listen to people enjoying something that you made. I can't wait for the next jam. ","title":"Wires and Robots Postmortem ","wayback_source":[]}