First Game Jam! A procedurally generated game!

So, this was my first Ludum Dame game jam. I have to admit the dedicated and creative people working in team nailed it! So, when then theme was disclosed, we were confuse as it was an easy theme but we wanted to maintain uniqueness and wanted to be innovative. MoonlightBomber our story writer and designer came up with the story and few game design ideas but they required a little tangy-ness. Hence, procedurally generated dungeon where you have to reach the end. But your "Power"(health) decreases as u move or shoot enemies in the dungeon. With your power your vision also starts to decrease making it harder to see far in the dungeon. This adds an element of strategy and tactic. You have to decide whether you'll kill the enemy or sneak pass. How will you reach that green battery in the next room without being spotted.

As we were getting closer to the end few people started backing off and workload on me increased dramatically. I was only supposed to be the programmer but because members left I had to model the characters, animate a bit, and also make the graphic novel. Here I am awake at 6am in my country. I have never stayed up whole night in my entire life but today. I wish all this work helps out :wink:

LINK : https://ldjam.com/events/ludum-dare/39/power-town-dr-merdioneths-attack

cover.png