Royalty - Day 3(/4)

Wow, I've finally got Royalty to a semi-playable stage, which is surprising considering how much spaghetti code and nonsense is in there. (If you're curious, you can use Vue's Chrome DevTools extension or the original source code link to take a look at how messy everything is.) If I ever pick up this concept for a future game, I'll either completely rewrite it or just mostly rewrite it.

Did I get enough time to properly playtest or balance it? Nope. Or add music or mobile support? Again, no. Did I end up running out of time to redesign the original concept and implement it? Of course not.

Did I enjoy making it? Probably.

(Sorry if you didn't enjoy playing it, I didn't get as much time as I hoped previously so most of what's there was shoehorned into Saturday's prototype. Next time, maybe?)