{"author_name":"Trizek35","cat":"LD #34","comments":[],"epoch":1450134300,"likes":1,"metadata":{"p_key":"9964","p_author":"Trizek35","p_authorkey":"65695","p_urlkey":"45189","p_title":"Determinist Ball pushes the boundaries of game graphics","p_cat":"LD #34","p_event":"LD34","p_time":"1450134300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"65695","us_name":"Trizek35","us_username":"trizek35","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Determinist Ball is about influencing the destiny of a ball with two controls !\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=65695\">http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=65695<\/a><\/p>\n <p>&nbsp;<\/p>\n <ul>\n <li>A or Q to attract to the closest Orange block<\/li>\n <li>Z or W to attract to the closest Blue block<\/li>\n <\/ul>\n <p>(Works on both Azerty and Qwerty keyboards)<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot24.png\"><img class=\"alignnone size-medium wp-image-523277\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot24-300x168.png\" alt=\"Screenshot2\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot24-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot24-550x308.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot24.png 1279w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Unfortunately I realized too late the game was tuned for accurate mechanical keyboard, and is therefore very hard to play with normal keyboards ! But hey, it&#8217;s an opportunity to work on your skill and your self control <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 14th, 2015 6:05 pm","title":"Determinist Ball pushes the boundaries of game graphics"}