Some cleanup, post-LD39

As an aside, I greatly improved the Tiled map loading system I wrote for Unity.

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Eeek! Okay, so building a PolygonColldier2D is really slow, because it runs decomposition every time you insert a new polygon!

So I modified the code so it took my loaded collision polygons and then ran a simple swept-line combiner.

Unityem2017-07-31/em23-34-57.png

That's a lot better. Let's see what the performance is now.

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Okay I can live with that!