Project Sunspot - Walkthrough (SPOILERS!)

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Hello everyone!

Having recieved some feedback on my game, it's apparent to me that it's quite challenging and may take some time to complete due to the trial-and-error nature of the gameplay. While it was always my intention to make a challenging game that rewards patience, I appreciate that there are a huge number of games to play and some people may not want to spend too much time on a single game. So with that in mind I'm providing a walkthrough for those who would like to see my full game but have limited time. If you haven't tried the game at all yet, I encourage you to try it first before reading this!

https://ldjam.com/events/ludum-dare/39/project-sunspot

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[Intro]

To hear the premise for the game, talk to robot at the power supply (hereafter called "PowerNPC"). They will tell you that you are solar powered, which should be apparent from your power regenerating when you enter the beam of sunlight. They also tell you how to use dash (SPACE) and your light (L), both of which are core elements in the gameplay. They mention that you should bring them any components or upgrade items that you find. This is key to progressing in the story so you will find yourself backtracking to PowerNPC quite a lot.

Opposite PowerNPC is an old door which at this point cannot be opened. Turn left at the door. You will want to turn your light on at this point, as you can easily fall down the gaps in the dark.

[First gap - to main walkway]

This is the first obstacle in the game. With your light on it should be easy. Just walk up to the edge and press space and you will jump across the ledge. A couple of paces forward there is a door control switch on the left. At this point it tells you that it is missing a component. Proceed down the walkway and you will hear the sound of the malfunctioning elevator.

[Second gap - to disused machine]

Much like the first gap except you will have to time your boost so that you don't collide with the elevator. Again it's a good idea to have your light on for this. Also, the gap is very slightly wider than the first, so it helps to hold down the up arrow while boosting for this one. You may find yourself caught on the edge of walkway, but you can boost yourself back up if this happens.

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After the gap, to the left is a disused machine (in build 0.2.4 the machine appears to be blocked by a railing but you can actually pass through this). Interacting with the machine yields a component. To the front is a door which is locked. Go to the right to find a ledge protruding into the chasm.

[Chasm]

Go up to the edge of the platform and you will be able to react with another NPC, hereafter called "ChasmNPC". This is also the second sun spot where you can recharge your power. They ask you to get rid of the robot on the other side of the door, and they also give you the pulse unit. At this point you must backtrack to the PowerNPC. Jumping the gaps is more difficult backwards due to the camera angle. Charge your power fully first, and take your time. Speaking to the PowerNPC the first time will give you the pulse ability upgrade (P). Speak to them again and they will convert the disused machine component into a door switch component.

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Go to the old door opposite powerNPC. You can now use your pulse ability to blast it open. Through the door you will collect the Boost Unit +1. Take this to PowerNPC to upgrade your boost ability, which will allow you to jump to the robot through the door, hereafter called "RedEyedNPC". Inserting the door switch component into the door switch will unlock the door to the RedEyedNPC. (In build 0.2.4, you may get stuck on the way back through the old door. You can boost your way through if necessary).

[Through the door - RedEyedNPC]

In order to progress you must have the boost +1 upgrade, the pulse ability upgrade, and have inserted the switch component into the switch. Head down the corridor past the disused machine and open the door. Head carefully through to the edge of the platform. To defeat the RedEyedNPC you must perform a boost-pulse combo. Boost across the gap first. You will have a fraction of a second before the NPC lunges and destroys you. Hit P immediately after landing in front of him and he will be deactivated (requires quite strict timing). Once he is deactivated it may be a good idea to boost back across the gap and recharge your energy at the chasm sunspot. Go to where RedEyedNPC was, turn and go down the platform and you will see an upgrade collectible.

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[Trap]

This can be the hardest part of the game, especially if your power is not recharged. As you approach the upgrade, a trap will spring, freezing your movement. ChasmNPC appears and tells you that he wanted you out of the way so he could get some components he was after. Once the dialogue closes and he disappears, your power consumption will resume (faster if you have the light switched on). Free yourself from the trap by using your pulse ability (P). You then have to go back to where RedEyedNPC was and boost back across the gap. The camera angle makes this difficult, especially if you are panicking due to low power. Line it up as best you can. Your boost should clear the gap comfortably. Steering yourself through the doorway can be difficult due to the camera angle and obscuring scenery. Get to the chasm sunspot as quickly as possible and recharge your energy.

[Boost +2]

Head back down the main walkway, talking care not to collide with the elevator. When you reach PowerNPC they will have disappeared, leaving in their place the Boost +2 upgrade.

Collect this and interact with the workbench next to the power supply. Doing this will upgrade your boost to its maximum strength. Head to the chasm and boost across to the illuminated platform on the far right, which is another sunspot. Heading down this walkway will take you to the door to the battery storage facility, which is the end of the game.

[END]

I hope you find this walkthrough helpful. Thanks to everyone who plays Project Sunspot, I worked hard on it and I hope you'll enjoy playing it. I look forward to hearing your feedback!

https://ldjam.com/events/ludum-dare/39/project-sunspot

Get the walkthrough on drive: https://docs.google.com/document/d/1HJwl59pBjQwyxJtfhGIQEps4KcjFXE3D88GGGxar8/edit?usp=sharing