{"author_link":"\/users\/wan","author_name":"wan","author_uid":"wan","comments":[],"epoch":1501591029,"event":"LD39","format":"md","ldjam_node_id":47020,"likes":3,"metadata":{"p_key":"99754","p_author":"wan","p_authorkey":"1000138","p_urlkey":"315464","p_title":"King of Mithril, a jam entry","p_cat":"LDJam ","p_event":"LD39","p_time":"1501591029","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000138","us_name":"wan","us_username":"wan","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":138,"body":"## [Play and rate \"King of Mithril\"](https:\/\/ldjam.com\/events\/ludum-dare\/39\/king-of-mithril)\n\n![](\/\/\/raw\/a8\/z\/813b.png)\n\nPhew, we finally made it! During a stressful third day, we managed to bring all the game parts together to a mostly satisfying game. The game combines elements from **hack'n'slash, stealth & action\/adventure** genres, so our idea needed a lot more code & balancing than expected, making the final hours pretty stressful :D\n\nOverall it has been a great experience for us, pushing the limits of our previous entries in terms of scope & tech. Here's a quick list of our went well\/not well:\n\n\n### What went bad\n\n* Our initial scope turned out way too big. While we managed to do something acceptable in terms of graphics, the amount of code was really underestimated, and we had to cut features throughout the week-end (e.g. we were supposed to have 2 heroes and either switch between them or play with a friend).\n* With so much systems to implement, basic fighting wasn't stable until ~6h before the deadline, which was frustrating for everyone.\n* Unity occasionally got in the way, especially for work on level design. We still have to figure out how to build large levels comfortably, with or more clever use of prefabs & maybe additive scenes.\n\n### What went well\n\n* We were mostly well organized, with the help of a Trello board. It really helped us priorizing things and noticing early when things got out of hand.\n* Even after cutting down large parts of the game scope, we still have something quite cohesive, fun enough to play, and hopefully finishable. We're really looking forward to feedback for a better idea on how we did.\n* I (@wan) challenged myself into doing all the graphics, despite little artistic experience. With the help of @thrainsa who did the animations, it turns out we managed to produce a respectable amount and quality of assets. And an interesting enough map.","comments":0,"created":"2017-08-01T12:11:39Z","files":[],"files-timestamp":0,"id":47020,"love":3,"love-timestamp":"2017-08-01T13:20:11Z","meta":[],"modified":"2017-08-01T13:20:11Z","name":"King of Mithril, a jam entry","node-timestamp":"2017-08-01T12:40:38Z","parent":33069,"parents":[1,5,9,32802,33069],"path":"\/events\/ludum-dare\/39\/king-of-mithril\/king-of-mithril-a-jam-entry","published":"2017-08-01T12:37:09Z","scope":"public","slug":"king-of-mithril-a-jam-entry","subsubtype":"","subtype":"","type":"post","version":129791},"node_metadata":{"n_key":"47020","n_urlkey":"315464","n_parent":"33069","n_path":"\/events\/ludum-dare\/39\/king-of-mithril\/king-of-mithril-a-jam-entry","n_slug":"king-of-mithril-a-jam-entry","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"138","n_created":"1501589499","n_modified":"1501593611","n_version":"129791","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/king-of-mithril\/king-of-mithril-a-jam-entry","text":"## [Play and rate \"King of Mithril\"](https:\/\/ldjam.com\/events\/ludum-dare\/39\/king-of-mithril)\n\n![](\/\/\/raw\/a8\/z\/813b.png)\n\nPhew, we finally made it! During a stressful third day, we managed to bring all the game parts together to a mostly satisfying game. The game combines elements from **hack'n'slash, stealth & action\/adventure** genres, so our idea needed a lot more code & balancing than expected, making the final hours pretty stressful :D\n\nOverall it has been a great experience for us, pushing the limits of our previous entries in terms of scope & tech. Here's a quick list of our went well\/not well:\n\n\n### What went bad\n\n* Our initial scope turned out way too big. While we managed to do something acceptable in terms of graphics, the amount of code was really underestimated, and we had to cut features throughout the week-end (e.g. we were supposed to have 2 heroes and either switch between them or play with a friend).\n* With so much systems to implement, basic fighting wasn't stable until ~6h before the deadline, which was frustrating for everyone.\n* Unity occasionally got in the way, especially for work on level design. We still have to figure out how to build large levels comfortably, with or more clever use of prefabs & maybe additive scenes.\n\n### What went well\n\n* We were mostly well organized, with the help of a Trello board. It really helped us priorizing things and noticing early when things got out of hand.\n* Even after cutting down large parts of the game scope, we still have something quite cohesive, fun enough to play, and hopefully finishable. We're really looking forward to feedback for a better idea on how we did.\n* I (@wan) challenged myself into doing all the graphics, despite little artistic experience. With the help of @thrainsa who did the animations, it turns out we managed to produce a respectable amount and quality of assets. And an interesting enough map.","title":"King of Mithril, a jam entry","wayback_source":[]}