{"author_link":"\/users\/david-allen","author_name":"David Allen","author_uid":"david-allen","comments":[],"epoch":1501635110,"event":"LD39","format":"md","ldjam_node_id":47487,"likes":4,"metadata":{"p_key":"99924","p_author":"David Allen","p_authorkey":"1034064","p_urlkey":"315634","p_title":"We finished our first LDJam!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501635110","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1034064","us_name":"David Allen","us_username":"david-allen","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":34064,"body":"\nWe're really happy with how **Inverteb** came out.  I spent all my time on music and sound effects while [@Whackta](https:\/\/ldjam.com\/users\/whackta) programmed most of the game.  Connor and Bailey worked on modeling\/texturing and particles respectively.  It was the first time all of us worked together, but it went really smoothly.  \n\n![littlegif.gif](\/\/\/raw\/015\/8\/z\/84a6.gif)\n\nWe wanted to make a game that looked kinda rough but compelling.  Something bold, atmospheric, and slightly surreal.  The artistic design of the game was definitely the foreground, but I think the gameplay came out better than I expected.\nIt's a quick game and very different from other projects Whackta and I worked on in the past.  \n\nI'm really excited to get feedback on it.  I really think it's the kind of game that we could expand on in the future. \n\n:tada::tada::tada:","comments":0,"created":"2017-08-02T00:40:06Z","files":[],"files-timestamp":0,"id":47487,"love":4,"love-timestamp":"2017-08-02T04:06:52Z","meta":[],"modified":"2017-08-02T04:06:52Z","name":"We finished our first LDJam!","node-timestamp":"2017-08-02T00:52:38Z","parent":34091,"parents":[1,5,9,32802,34091],"path":"\/events\/ludum-dare\/39\/inverteb\/we-finished-our-first-ldjam","published":"2017-08-02T00:51:50Z","scope":"public","slug":"we-finished-our-first-ldjam","subsubtype":"","subtype":"","type":"post","version":132063},"node_metadata":{"n_key":"47487","n_urlkey":"315634","n_parent":"34091","n_path":"\/events\/ludum-dare\/39\/inverteb\/we-finished-our-first-ldjam","n_slug":"we-finished-our-first-ldjam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"34064","n_created":"1501634406","n_modified":"1501646812","n_version":"132063","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/inverteb\/we-finished-our-first-ldjam","text":"\nWe're really happy with how **Inverteb** came out.  I spent all my time on music and sound effects while [@Whackta](https:\/\/ldjam.com\/users\/whackta) programmed most of the game.  Connor and Bailey worked on modeling\/texturing and particles respectively.  It was the first time all of us worked together, but it went really smoothly.  \n\n![littlegif.gif](\/\/\/raw\/015\/8\/z\/84a6.gif)\n\nWe wanted to make a game that looked kinda rough but compelling.  Something bold, atmospheric, and slightly surreal.  The artistic design of the game was definitely the foreground, but I think the gameplay came out better than I expected.\nIt's a quick game and very different from other projects Whackta and I worked on in the past.  \n\nI'm really excited to get feedback on it.  I really think it's the kind of game that we could expand on in the future. \n\n:tada::tada::tada:","title":"We finished our first LDJam!","wayback_source":[]}