{"author_link":"\/users\/didactylos","author_name":"Didactylos","author_uid":"didactylos","comments":[],"epoch":1501647024,"event":"LD39","format":"md","ldjam_node_id":47506,"likes":9,"metadata":{"p_key":"99932","p_author":"Didactylos","p_authorkey":"1036312","p_urlkey":"315642","p_title":"I challenged my students...","p_cat":"LDJam ","p_event":"LD39","p_time":"1501647024","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1036312","us_name":"Didactylos","us_username":"didactylos","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":36312,"body":"## ...win Ludum Dare, I said.\nI was only joking about the \"win\" part, but I still set Ludum Dare for holiday homework. I think I might do this every year, I've had a blast!\n\nAnyway, I would be a pretty horrible teacher if I asked my students to do something I wasn't prepared to do myself, so I geared up and got more game made in 3 days than I normally ever get done in a month. In fact, this is the only game I've ever really finished. Ever.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/the-torches-are-burning-low\n\n![torches2.png](\/\/\/raw\/8dd\/8\/z\/84f6.png)\n\nMy jamming went pretty smoothly, although everything took about twice as long as planned. Also, I had an epic fight with Unity's lighting model to get hundreds of realtime lights working together and dimmable at runtime.\n\n![working1.png](\/\/\/raw\/8dd\/8\/z\/84e4.png)\n\nI thought I would talk a little about how I got so much maze done in the time. I'm sure there are plenty of level creators out there, but for the jam I wrote a really quick and dirty Unity editor script that post-processes a texture to produce a level object built from prefabs.\n\nThe script is frankly embarrassing, but it got the job done. And I got to do my level design in GIMP.\n\n![working2.png](\/\/\/raw\/8dd\/8\/z\/84e5.png)\n\nAnd just in case you were wondering: the game is winnable.\n\n![torches1.png](\/\/\/raw\/8dd\/8\/z\/84e6.png)\n\nSo far, I have found at least one game made by one of my students. It's pretty awesome. Whether students or not, I know a lot of games here were made by people new to game design.\n\nWhen you give feedback, please remember:\n* Be kind\n* Give practical, constructive feedback","comments":2,"comments-timestamp":"2017-08-02T05:39:17Z","created":"2017-08-02T01:51:41Z","files":[],"files-timestamp":0,"id":47506,"love":9,"love-timestamp":"2017-08-02T05:46:46Z","meta":[],"modified":"2017-08-02T05:46:46Z","name":"I challenged my students...","node-timestamp":"2017-08-02T04:10:24Z","parent":36331,"parents":[1,5,9,32802,36331],"path":"\/events\/ludum-dare\/39\/the-torches-are-burning-low\/i-challenged-my-students","published":"2017-08-02T04:10:24Z","scope":"public","slug":"i-challenged-my-students","subsubtype":"","subtype":"","type":"post","version":132351},"node_metadata":{"n_key":"47506","n_urlkey":"315642","n_parent":"36331","n_path":"\/events\/ludum-dare\/39\/the-torches-are-burning-low\/i-challenged-my-students","n_slug":"i-challenged-my-students","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36312","n_created":"1501638701","n_modified":"1501652806","n_version":"132351","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/the-torches-are-burning-low\/i-challenged-my-students","text":"## ...win Ludum Dare, I said.\nI was only joking about the \"win\" part, but I still set Ludum Dare for holiday homework. I think I might do this every year, I've had a blast!\n\nAnyway, I would be a pretty horrible teacher if I asked my students to do something I wasn't prepared to do myself, so I geared up and got more game made in 3 days than I normally ever get done in a month. In fact, this is the only game I've ever really finished. Ever.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/the-torches-are-burning-low\n\n![torches2.png](\/\/\/raw\/8dd\/8\/z\/84f6.png)\n\nMy jamming went pretty smoothly, although everything took about twice as long as planned. Also, I had an epic fight with Unity's lighting model to get hundreds of realtime lights working together and dimmable at runtime.\n\n![working1.png](\/\/\/raw\/8dd\/8\/z\/84e4.png)\n\nI thought I would talk a little about how I got so much maze done in the time. I'm sure there are plenty of level creators out there, but for the jam I wrote a really quick and dirty Unity editor script that post-processes a texture to produce a level object built from prefabs.\n\nThe script is frankly embarrassing, but it got the job done. And I got to do my level design in GIMP.\n\n![working2.png](\/\/\/raw\/8dd\/8\/z\/84e5.png)\n\nAnd just in case you were wondering: the game is winnable.\n\n![torches1.png](\/\/\/raw\/8dd\/8\/z\/84e6.png)\n\nSo far, I have found at least one game made by one of my students. It's pretty awesome. Whether students or not, I know a lot of games here were made by people new to game design.\n\nWhen you give feedback, please remember:\n* Be kind\n* Give practical, constructive feedback","title":"I challenged my students...","wayback_source":[]}