{"author_link":"\/users\/sbeif","author_name":"sbeif","author_uid":"sbeif","comments":[],"epoch":1501669551,"event":"LD39","format":"md","ldjam_node_id":47601,"likes":13,"metadata":{"p_key":"99983","p_author":"sbeif","p_authorkey":"1009127","p_urlkey":"315693","p_title":"Try out our experimental input method!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501669551","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1009127","us_name":"sbeif","us_username":"sbeif","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":9127,"body":"In [Every Light Goes Out](https:\/\/ldjam.com\/events\/ludum-dare\/39\/every-light-goes-out) we implemented a new input method that requires you to point a light source towards your webcam, in order to enable your character light.\n\n![giphy-flafhlight.gif](\/\/\/raw\/7a3\/2\/z\/857b.gif)\n\nAs you can see it works with different types of light sources (of course it works better in the dark).\n\n![giphy-lighter.gif](\/\/\/raw\/7a3\/2\/z\/857a.gif)\n\nIn our game you have to escape from a maze before the limited amount of energy you have left to power your light runs out.\nHere is an in-game screenshot.\n![Screenshot (118).png](\/\/\/raw\/7a3\/2\/z\/857f.png)\n\nIf you don't have a webcam don't worry, we included a non-webcam version, but please know that the entire game is designed around that idea so the experience and the immersion will be affected if you don't use it.\n\nPlease try out [our game](https:\/\/ldjam.com\/events\/ludum-dare\/39\/every-light-goes-out) and tell us what you think!","comments":5,"comments-timestamp":"2017-08-02T10:56:53Z","created":"2017-08-02T09:47:03Z","files":[],"files-timestamp":0,"id":47601,"love":13,"love-timestamp":"2017-08-04T17:47:46Z","meta":[],"modified":"2017-08-04T17:47:46Z","name":"Try out our experimental input method!","node-timestamp":"2017-08-02T10:25:51Z","parent":40098,"parents":[1,5,9,32802,40098],"path":"\/events\/ludum-dare\/39\/every-light-goes-out\/try-out-our-experimental-input-method","published":"2017-08-02T10:25:51Z","scope":"public","slug":"try-out-our-experimental-input-method","subsubtype":"","subtype":"","type":"post","version":132792},"node_metadata":{"n_key":"47601","n_urlkey":"315693","n_parent":"40098","n_path":"\/events\/ludum-dare\/39\/every-light-goes-out\/try-out-our-experimental-input-method","n_slug":"try-out-our-experimental-input-m","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9127","n_created":"1501667223","n_modified":"1501868866","n_version":"132792","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/every-light-goes-out\/try-out-our-experimental-input-method","text":"In [Every Light Goes Out](https:\/\/ldjam.com\/events\/ludum-dare\/39\/every-light-goes-out) we implemented a new input method that requires you to point a light source towards your webcam, in order to enable your character light.\n\n![giphy-flafhlight.gif](\/\/\/raw\/7a3\/2\/z\/857b.gif)\n\nAs you can see it works with different types of light sources (of course it works better in the dark).\n\n![giphy-lighter.gif](\/\/\/raw\/7a3\/2\/z\/857a.gif)\n\nIn our game you have to escape from a maze before the limited amount of energy you have left to power your light runs out.\nHere is an in-game screenshot.\n![Screenshot (118).png](\/\/\/raw\/7a3\/2\/z\/857f.png)\n\nIf you don't have a webcam don't worry, we included a non-webcam version, but please know that the entire game is designed around that idea so the experience and the immersion will be affected if you don't use it.\n\nPlease try out [our game](https:\/\/ldjam.com\/events\/ludum-dare\/39\/every-light-goes-out) and tell us what you think!","title":"Try out our experimental input method!","wayback_source":[]}