{"author_link":"\/users\/undi","author_name":"undi","author_uid":"undi","comments":[],"epoch":1501668216,"event":"LD39","format":"md","ldjam_node_id":47602,"likes":0,"metadata":{"p_key":"99984","p_author":"undi","p_authorkey":"1013454","p_urlkey":"315694","p_title":"Do you remember Kuru Kuru Kururin for the GBA?","p_cat":"LDJam ","p_event":"LD39","p_time":"1501668216","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1013454","us_name":"undi","us_username":"undi","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":13454,"body":"A tiny bit of post-mortem:\n\nAdding part of Kururin's main mechanic into the game was what made it work for me.\n\nI didn't intend it this way at first, but the moment it happened I just couldn't look back. It made everything in the gameplay and the maps come together. \n\nHaving to balance the brute dash mechanic with the careful crawling through tiny-spaces makes for the right amount of easy-to-grasp-hard-to-master essence in this game. I hope the 6 levels I made are able to highlight this.\n\nIt's always interesting to see your own game grow organically during the jam. And this is why I participate in these jams.\n\n![AestheticsRaiderGif001_5.gif](\/\/\/raw\/e84\/3\/z\/8578.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/aesthetics-raider","comments":0,"created":"2017-08-02T09:48:06Z","files":[],"files-timestamp":0,"id":47602,"love":0,"meta":[],"modified":"2017-08-02T10:06:07Z","name":"Do you remember Kuru Kuru Kururin for the GBA?","node-timestamp":"2017-08-02T10:06:07Z","parent":35081,"parents":[1,5,9,32802,35081],"path":"\/events\/ludum-dare\/39\/aesthetics-raider\/do-you-remember-kuru-kuru-kururin-for-the-gba","published":"2017-08-02T10:03:36Z","scope":"public","slug":"do-you-remember-kuru-kuru-kururin-for-the-gba","subsubtype":"","subtype":"","type":"post","version":132764},"node_metadata":{"n_key":"47602","n_urlkey":"315694","n_parent":"35081","n_path":"\/events\/ludum-dare\/39\/aesthetics-raider\/do-you-remember-kuru-kuru-kururin-for-the-gba","n_slug":"do-you-remember-kuru-kuru-kururi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13454","n_created":"1501667286","n_modified":"1501668367","n_version":"132764","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/aesthetics-raider\/do-you-remember-kuru-kuru-kururin-for-the-gba","text":"A tiny bit of post-mortem:\n\nAdding part of Kururin's main mechanic into the game was what made it work for me.\n\nI didn't intend it this way at first, but the moment it happened I just couldn't look back. It made everything in the gameplay and the maps come together. \n\nHaving to balance the brute dash mechanic with the careful crawling through tiny-spaces makes for the right amount of easy-to-grasp-hard-to-master essence in this game. I hope the 6 levels I made are able to highlight this.\n\nIt's always interesting to see your own game grow organically during the jam. And this is why I participate in these jams.\n\n![AestheticsRaiderGif001_5.gif](\/\/\/raw\/e84\/3\/z\/8578.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/aesthetics-raider","title":"Do you remember Kuru Kuru Kururin for the GBA?","wayback_source":[]}