Eaiser post-compo version

screenshot

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12278

I normally try not to make post-compo versions, but I learned that this time I made the timing way too difficult in my game. Specifically, the timing between letters for the order combinations is pretty tight. I commented out one line so now the order combinations wait forever. 😛

Of course, it’s not fair that ratings be based on the new version, but I wanted to at least make it more usable if people were interested. It’s kind of sad and funny that sometimes, a single-line change could have improved a game drastically, but with little to no playtesting time in a 48-hour competition, it can be hard to know that ahead of time.

Comments

14. Dec 2015 · 21:36 UTC
Ha! I also made a Game & Watch thingie! 😉
5you
14. Dec 2015 · 21:37 UTC
I totally understand. I personaly found out (don’t remember if it was this morning or yesterday) that I left a “cheating code” in my release so after the first level in coop mode you already beat the game. AA single line of missplaced code… It’s ok in my book to change one or two lines so the game become playable.