draknek

LD23

LD23 meetup: Coventry, UK

A Midlands Indies meetup for Ludum Dare 23: you should come along if you’re nearby.

Location: ComputerMinds Offices, 8 Edison Building, Electric Wharf, Coventry: Google map. You’ll need to phone me when you arrive to let you in the gate.
Time: 11:00 – late, Saturday and Sunday.

If you’d like to come, please email me and I’ll send you my phone number.

Hope to see you there!

Tags: meetup

Comments

19. Apr 2012 · 18:59 UTC
Coventry represent! *ahem* Looking forward to it.

LD25

LD25 meetup: Coventry, UK

A meetup organised by Midlands Indies and Warwick Game Design.

Location: University of Warwick campus, room H0.01 (Humanities building)
Map link
Time: 10:00am to 10:00pm, Saturday and Sunday

If you’d like to come, please email me. I may not notice replies to this post.

Hope to see you there!

Tags: meetup

Comments

Rob
01. Dec 2012 · 23:56 UTC
Ah man, wish I still lived in Leamington, not even close anymore :(
10. Dec 2012 · 16:11 UTC
Gaah, my old uni, why was it not this cool when I was there?…. Actually, it was :) We just had Angband variant coding contests instead :)

Legacy of Hamelin: what needs fixing?

My game Legacy of Hamelin was a bit of a rush job, and crucially the levels were the last thing I made. Always a bad sign!

That meant that I didn’t have time to actually see if the puzzle mechanics worked or were interesting. Turns out they don’t really work, so what could I do about that?

A few ideas for the rat sections:

  • Don’t let the rats go into the sewers until they’re all over a sewer. However, that A) seems weird in the fiction (stupid reason) and B) might make it hard in a not particularly fun way.
  • Don’t stop the rats falling in the water in the first stage. But why would the piper care enough to restart? Not sure if I want there to be moves that kill you: that’s frequently annoying in puzzle games. Might be okay if I also had undo I guess?
  • Make the rats poop, player won’t step on any tile with poop on it. Might end up with too much poop? Alternative: only make the rats poop after they leave the sewers.
  • Add tiles which only the player can go through/only the rats can go through. What would these tiles be? Already have that the player won’t walk over sewers, but can’t really use that to limit the player’s movement because then it’ll be too easy to get the rats in them.

And for the children-stealing:

  • If a child moves next to an adult, the adult grabs them until the piper moves next to the child and re-brainwashes them.
  • If you move next to an adult while controlling the children, they’d attack you.
  • Possibility of drowning the kids? A bit dark, not sure if people would pick up that you have a choice of drowning them or kidnapping them?

Additionally, people don’t immediately get what the aim is in the second and third sections. Could fix this with some dialogue from the mayor probably.

Not sure I intend to take the game any further, but it’s good to consider these issues anyway.

Comments

18. Dec 2012 · 21:34 UTC
For me the most interesting part of the game was working out what I had to do in each section. Once I’d played through the first level the others felt tedious.