johnnysix

LD 38

Woo! Final countdown!

UK here, staying up until theme is announced! Will try whip up something more polished this time round!

Seeking inspiration!

idea03 idea04 idea01 idea02

Forogot to internally link images. :)  Posterity post.

Comments

Volcanic Giraffe
22. Apr 2017 · 06:53 UTC
Please use internal image uploader, otherwise your images can’t be seen.
JohnnySix
22. Apr 2017 · 09:39 UTC
Ahh oops. Will fix

Final push

Crunch time.   In the meantime – here are some hamster sprites..

The stream is still live on the stream page. Need more coffee..

hamstropprrr

 

In before the deadline!

World of cheese –  gather Hamster Kibble, then find a nice flat spot to eat it.   I had planned to do a giant hamster head in the UI, with inflating cheeks the more you gathered, but ah… Time..

Featuring some retro wave style synth music.

http://johnnysix.net/games/ld38/

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Cheeese_01 Cheeese_02 Cheeese_03

LD 41

Wooo! Final countdown!

UK here, staying up until theme is announced! Will try whip up something more polished this time round!

11 hours and hit a wall

Was making a random 'idle' platformer, but I bucked my usual habit of doing graphics / music first, and now I've hit a wall. Might be time to whip something up in the next 11 hours.. Maybe..

wauughgg.jpg

Fail01.jpg

Beans

No idea why. An Adventure platformer.. beanssshit.png

Beans, Beans, the musical fruit

BEANS MEANS ..

..procrastinating again.

Here's the product of the last 12 hours frantically cramming..

Should work on mobile via browser too - controls are arrows/spacebar (to talk!) for PC users.

[Link to game] (https://ldjam.com/events/ludum-dare/41/a-quest-for-the-musical-fruit)

titlesss.png

The Quest for the musical fruit

Beans means..

... procrastination.

Spent the first day sperging out on mechanics and lost the soul of the game.

Last 12 hours cramming to make something - music , gfx and a goal, this is what you get.

link here

titlesss.png

Never posted here

Old draft from Compo 38 ..

.

LD 44

Uh oh...

Not so great a start.

begins 2.png

Late to party

Have avoided looking at what other people are doing so far , and since my wacom is decommisioned , I broke out the felt tips for some brainstorming. 58578356em1991104514345209/em146200510662180864_n.jpg

In before the final bell

Aside from a major game breaking mistake in the final minute ( >1 instead >0 in a variable check) - it's a working game.

ShotFinal.jpg

If I'd have had more time ( maybe another month ) , I'd have added more enemies and traditional platformer stuff.

The general premise was, the dwarf couldn't die by traditional means, but would 'die' when he lost all his gold.

Here's some of the sprites spites_flat.png

Game is here https://ldjam.com/events/ludum-dare/44/goblin-castle

Goblin Castle Post-Dare

I added in a couple of the things I couldn't get done in time - mainly AI , the actual gold dropping mechanic, and the movement for the dwarf.

Post-dare version here.

https://johnnysix.net/games/gcpd03/

pd.png

pd2.png

Goblin Castle Post-Dare

Latest Post-Dare version here

https://johnnysix.net/games/gcpd06/

You can try the original Compo version here ( in all its unfinished non-glory )

https://ldjam.com/events/ludum-dare/44/goblin-castle

Fixed so Goblins can be stunne by hammer hit, dropping carried coins.

Added some FX to chests ( added chests! )

Hit / Damage doesn't loop forever

Sconces

More Deco / Animations.

shots_1.jpg

shots_2.jpg

shots_3.jpg

Ludum Dare 45

Late to Party

Events overtook me this weekend, so am several hours behind.

Live stream is https://www.twitch.tv/johnnysixed

This were this morning's felt tip brainstorms

ludududu.jpg

Went with Forest Wizard Ninja Ghost

wip0001.jpg

Doing a generic spritesheet animation, to use on all enemy / player characters -- which will be painted over, but ensure hands/eyes etc are in same place to add lighting effects.

wip0002.jpg

Changing Light

Probably wasted too much time playing around with effects last night / this morning - and not working on an actual game, but here's the transition. More is revealed the more red mushrooms you consume.

wip0003.jpg

Almost there

Think I forgot the theme half way through.

Ninja Wizards vs Robot Pirate Cats

Wikp044.jpg