johnnysix

Ludum Dare 56

Some progress

Doing family stuff or other obligations over weekend means I'm jammming again and finishing up most of the issues tomorrow.

So far have most of the controls, mobile support and some music, now just need to add cats, a goal, and a proper game loop.

Video https://www.youtube.com/watch?v=5I37JNct9eg

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The Mouse always wins

Capture apples from the lab and capture them for the rat king.

I ran out of time to make the multiple mouse mechanic actually useful, they were going to have different abilities - like for example if you wanted to lift the apple, the mouse would have to hold onto it etc.

Made in about 2 days as I was triple booked over weekend. :boar:

Somewhat playable, and works on tablet/mobile etc.

Play Here ( Mobile/Tablet friendly too )

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How to play

Just did a quick video of the slow vs fast route - I ran out of time to add more explanation / exposition from the characters :thinking:

Play the mouse always wins here (web/mobile)

Video https://www.youtube.com/watch?v=qMsaro3VkpU

Ludum Dare 57

Scope reduction

Maybe doing Dante's inferno is a bit too big a project for a weekend, especially as I'm only getting a few hours each day.

So behold, I did a fresh take on something I failed at doing for the last 'Depth' theme 'Go-Deeper' - with Penguins.

use your imagination - so far have added ice , water and waddling physics.

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Crunnnch time

Going for some solid penguin sim

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aaaargh

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Penguin

:penguin:

I can't remember if I posted the fixed version, but I figured out how to update the game with the 'Post-Jam' fixes so it works on mobile and reset the position of the Penguin next to the nest so it's clearer what to do. :smile:

In the fixed version, I also added the right sound to the Orca, it's supposed to go "dun dun dun dun" when it's near to warn you, but I added the wrong sound in the Jam version. :stuckouttongue:

Go with the Floe ( Web / Mobile / Tablet

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Gotta tighten up the graphics on level 3

Grabbed my last 16 games scores from the API - mildly interesting - looks like the game I made from 4 compo's ago is still the best of the bunch :smile:

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No improvements statistically over the last ( latest game not in top or bottom )

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Ludum Dare 58

Stats for no reason.

I was actually meaning to explore prior theme votes and put together some stats on how frequently the current final round themes had made the final round ( or had even been picked ) previously.

Got distracted and made a gannt chart of prior entries just to see the gradual decline in quality with RAG colouring :smile:

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On the plus side, doing stuff with Python is way easier than PHP and Excel :scream:

Most requested, never picked themes ( forgot to include #57/58 )

So - very loosely - caveats are I forgot to include voting rounds for LD 57/58 - here's the top list of most requested but never picked themes.. Themes may be double counted, where they appeared in more than one voting round.

Horrible chart - showing trend over time. LUDUMemMost/emchart_chart.png

Table of same data :

Screenshot 2025-10-03 221326.png

Finally the list :

LUDUMemMost/empicked.png

Fixed ( most ) of the bugs.

I managed to break as much as possible in the final 2 hours before submission, including the Dwarf chasing mechanic, the level selection and most of the traps :cry:

Here's mostly what it would have looked like

https://www.youtube.com/watch?v=K01U4jn_2jM

Play the somewhat broken version here