johnnysix

Ludum Dare 53

PHP / Ldjam api etc. Anyone used it / doing it?

I thought I'd see if I could query previous theme voting rounds, and do a bit of analysis on common themes etc.

I managed to create a a quick php script that kicks out a json file ( and a json header? )

Example : https://johnnysix.net/GetThemeByEvent.php?event=42

[ { "round": "Round 1", "id": 528, "node": 139254, "theme": "Space exploration", "compo": "Ludum Dare 44", "slug": "44" }, { "round": "Round 1", "id": 529, "node": 139254, "theme": "Everything has a price", "compo": "Ludum Dare 44", "slug": "44" }]

but the json_decode fails :scream:

I'm new to this, and all the things I've checked say its well formatted, and I've tried manually formatting etc. I'm at a loss :cry:

You can play with mobile / touch controls

Until I saw a post earlier, I thought everyone did the mobile button thing?

Play Brass Monkeys

I added one button too many, the \/ was supposed to make him duck cannon balls, but I ran out of time. :smile:

button.jpg

action_hot.jpg

Stats on theme

here's the less fancy version, I'd planned to do something nice with Python and some nice sankey charts etc.

For now, here's a horrible , colour coded stacked bar.

What I found interesting was, a few themes came up several times before winning ( especially Delivery and Start with Nothing )

theme_picks.jpg

Don't know if the pre #37 data will be available again, but though this was pretty cool.

Also - I made a game about pirate dogs that you can play here

Icon-256.png

Here's the top 15 most voted, but never picked themes

I will do some fancy visuals at some point, but while I was looking for things to do visuals of, this was quite interesting.

I've just shown how many times a theme was voted for, the first and last compo it was in the vote pool for, and each time it ended up in any theme vote round.

Floating islands made the top 15 haha, number 1 slot shared by 'Decay' and 'Fragile'

themepicks.jpg

I also made a game in this compo - play here- Brass Monkeys

action_hot.jpg

Type / Click to scroll :D

I think I broke the comment section - if I type or click, the page scrolls. :smile:

ezgif.com-crop.gif

Ludum Dare 54

Purrimeter

This'll be my first 'Jam' as most of this weekend I've been building a treeless treehouse, so definitely won't be finished in 5 hours haha :laughing:

So far I have a decent pun, some programmer art, and a working ( and even somewhat fun ) concept.

Use mouse / touch to draw a perimeter , then move the cat around within that walkable area.

I am not smart enough to actually make challenging puzzles , so this'll probably be really easy. :thinking:

Screenshot 2023-10-01 172832.png

Screenshot 2023-10-01 172807.png

Almost

here's a work in progress of the Jam game while I'm still working on levels.

Play Purrimeter

I missed the deadline for Compo, so this is my first Jam entry .

ezgif.com-video-to-gif(1).gif

Draw grids to make a walkable area for the cat. Pickups will shrink/grow the size of the grid you can place.

Screenshot 2023-10-02 010810.png

Screenshot 2023-10-02 010750.png

Scuffed

So in my haste I did some bad maths, I don't know what I was thinking. Anyway, this is how I'll be fixing up the box drawing so you can go left/up/down etc. and not be restricted to moving left/right :laughing:

ezgif.com-gif-maker(12).gif

Play 'Purrimeter here

( Web & Mobile/Tablet supported )

Cat :

5e7e8.jpg

Purrimeter Post Jam

Am working on some fixes to the biggest issues with the Jam game. Also wasted a lot of time on animating the cat procedurally for no reason.

ezgif.com-optimize(3).gif

Play Purrimeter ( web )

Fixed some stuff post-jam

Since the original box drawing was super complicated and rushed, here's a slightly improved one, where you can draw from any point and not be restricted to drawing left to right, you can also drag the box now too. :smile_cat:

https://youtu.be/bOhswxaEf5c

I've added the tweaked version to the game page.