TerraCottaFrog

LD 39

LD 40

Script to add keyboard controls to Theme Slaughter

I made up a tiny script to add keyboard controls to the slaughter if anyone is interested.

Just copy the script into the console when on the slaughter page. Uses Z for yes, X for no, and K for flag. You can change the keys by changing the variable declarations, of course.

```javascript var yesKey = "z" var noKey = "x" var flagKey = "k"

document.addEventListener("keypress",function(e){ if (e.key == yesKey){ document.querySelector("button.-green").click() } if (e.key == noKey){ document.querySelector("button.-red").click() } if(e.key == flagKey){ document.querySelector("button.-tiny").click() } })

```

LD 41

IDEA

This is going to be awesome

or complete failure

we'll see

Massive online virtual pet battle royale!

Well, okay, only 4 pets for now, but it'll get there.

https://ldjam.com/events/ludum-dare/41/tombagotchi

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Play now! https://ldjam.com/events/ludum-dare/41/tombagotchi

Who will slay the mighty Alfrbd?

https://ldjam.com/events/ludum-dare/41/tombagotchi

+-------------+------+------+------+-------+------+ | name | sp | dx | st | total | wins | +-------------+------+------+------+-------+------+ | alfrbd | 29 | 25 | 43 | 97 | 270 | | ddrkirbyisq | 2 | 3 | 11 | 16 | 0 | | da best | 1 | 1 | 3 | 5 | 0 | | d | 1 | 1 | 1 | 3 | 0 | | jeff | 4 | 1 | 10 | 15 | 0 | | zach | 1 | 1 | 3 | 5 | 0 | | corvo | 3 | 4 | 6 | 13 | 0 | | pip | 4 | 1 | 4 | 9 | 0 | +-------------+------+------+------+-------+------+

Alfrbd has grown too powerful. Will you be the won to train the best tombagotchi of them all and put an end to its reign of terror?

https://ldjam.com/events/ludum-dare/41/tombagotchi

Watch the greatest virtual pets of all time battle it out!

Every tombagotchi has been resurrected for an epic final week of battles! Train your own pet and battle with every tombagotchi trained to date!

https://ldjam.com/events/ludum-dare/41/tombagotchi

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https://ldjam.com/events/ludum-dare/41/tombagotchi

LD 42

First night done!

Six hours in, and I've got a good baseline for the rest of the game.

The goal is to collect ore and bring it back to your base to create a communication array. There will be other survivors and you need to carry around your base and scavenge for resources. A dust wall closes in, necessitating speed and bringing you into conflict with other scavengers.

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Now my player isn't so lonely

I finally got the enemy players working. As the dust cloud encroaches on the territory, more and more conflict happens between you and the others.

I am now three hours behind schedule, wish me luck!

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