AD-Edge

LD25

Im (most likely) in!

This will be my 4th LD (excluding miniLDs)

Hoping for a theme like ‘End of the world’ or ‘Outer space’, something which could be scifi.

But we will see! No point getting too attached to a particular theme, I’ve made that mistake before.

 

Game Engine: BGE
Language: Python
Graphics: Blender/Gimp
Audio/SFX: Audacity
Music: ???

 

Also, big night. Hung over and on about 3 hours of restless sleep right now. Got just less than 4 hours for a powernap O_o

 

Tags: AD-Edge, ADEdge, BGE, blender, ld25, ld48, python

LD28

I might be in – 34 Hours remain [LD-29]

I’ve been working on and off today on some Socket.io JS programming, in the hopes of making a mini-multiplayer game for this Ludum Dare. A bit of a change from the graphics heavy 3D games I usually aim to make, but a nice change nonetheless.

After about 3-4 hours – I had a nice blank file (<– this tweet seems to be broken right now?) and 1 line of code. Looking at things now, a few more hours on, and I can at least say I’ve made something so far which actually does something.

So not hugely confident I’ll be looking at something playable in the next 34 hours, but I did manage to get a simple chat program working using sockets to send/recieve data via a server script to/from multiple clients. So… thats something! Its my first time using socket.io so progress has been slow, havent even looked at the game-engine side of things but I’ll be seeing what magic I can make happen with Phaser.io tomorrow.

Current state of the to-do list (red line was where I was hoping to get to by the end of tonight – so close):

Final step - Make rest of Game D:

Final step – Make rest of Game D:

 

Now, time for sleep! (pulling an all-nighter on the first night is the worst move you could make, for anyone currently wondering about this!)

Tags: javascript, LD28, phaser, progress, Sockets

LD31

Pre-LD31 Post

Gearing up for Ludum Dare this weekend.

All going well, it will be my first LD since 2012 (I attempted one last December but didnt finish anything worth submitting)

 

I’ll be using Unity this time round, since its a much more popular/trusted game engine for posting games online with (rather than the Blender Game Engine – which Ive used for most past LDs). Im feeling like making something space-ish (like usual), or perhaps something a bit out there, like a ‘fake’ isometric in a 3D game setting.  Chaos, Deep Space, Isolation and ‘You Are Not Supposed To Be Here’ are all themes that got my vote in the final round. Any of those would be great!

 

Software for this round:

GameEngine: Unity [C#]

Programming: Sublime Text 2

3D/Animation/Modelling/Rigging/Texturing: Blender

2D: GIMP

Sound: Audacity

Music: ?? (probably going to opt-out)

 

Also heres a quick turntable of a robot box-thing I worked on in the week leading up to now, in order to get more used to the workflow between Blender and Unity (especially when it comes to importing animated objects).

The legs fold up into the box itself, in a rough animation thats not quite good enough to show off yet (this wont be used at all for the LD ofc, its just something LD-related I whipped up to get back into the swing of things)

cube bot (not deployed)

cube-bot deployed [unity test]

See you guys at the starting line! (Aka what I like to call 0-hour)

Tags: blender, ld31, robot, unity

Some early progress

First progress post for LD31 -things are coming along ok (albeit a bit slowly). Hoping once I get some character control underway by later tonight, I’ll start gaining momentum and a bit more motivation. All going well, I might get the core mechanics done in the first 24 hours.

Some screenshots!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Early main scene Early main scene Early screen and 'littleman' Early screen and ‘littleman’ Early screen up closer Early screen up closer 'littleman' and.. some green stuff ‘littleman’ and.. some green stuff

‘littleman’ will be one of the playable characters, he’s the first version, there should be a bunch of different types with any luck (including ‘littlewomen’ as well) These guys go about their business, but should be expecting to be rudely interrupted. They also wont ever exist in the ‘computer console room’ in those screenshots. Those are for a different area of the game entirely, and also the main focus for the theme – but for now its just a testing zone :)

In the past hour or two Ive gotten some initial animations done, in the next hour or so I should be getting into the process of setting up character controls in Unity

 

simple walkcycle for littleman

*falls down*

whats going on here!?

Tags: animation, blender, character, littleman, unity

16 hours remain! [Pixelpeople]

Ahhh, stress.

Ive got a lot of little features and states to implement if this is going to be a ‘game’. Last night was very frustrating, got stuck on several ‘minor’ programming bugs, or things with Unity I wasnt very familiar with, a few of which took an hour or two to fix. The last issue I managed to fix by am (I was refusing to sleep until it was solved)… then slept for 8 hours instead of the planned 4!

Thankfully the ‘pixelpeople’ (formerly ‘littlepeople’) are nicely implemented now. Ive probably spent waaaay too long on them… But they randomly walk around, occasionally contemplate life, scream and freak out when scary things happen and generally just look depressed. And they’ll soon be ‘utilized’ in the game sadistically properly.

Theres two genders of pixelpeople now too. Unfortunately theres only one set of clothing for each, the way Ive implemented them isnt too great when it comes to flexibility, so its going to have to stay like that unless I suddenly get a bunch of spare time to redesign how theyre clothed before the compo ends! (unlikely)

More screenshots:

*upon creation, the pixelperson contemplates existence*

 

pixeldudes and dudettes

the two primary states pixelpeople experience

what does that green beam do?

Tags: 3D, 3d unity, aliens, blender, pixel, pixelpeople, unity