LD Entry Update, Day 2 (still unnammed!)
I really cant think of a good name for this one. Commodore Tanks? Commodore Brigade? Bleh. Im open to any suggestions.
But Ive had some good progress after a much needed pivot in the overall idea at the start of Day 2. Ive decided to drop the idea of actual BASIC scripting, and instead the game/tank now runs from custom commands, just C64 style and using the editor. The tank and level scene have also seen some updates and a lot of the input controls are now working, opening up some gameplay potential finally. Also fixed a bunch of bugs with the editor which is now far more reliable and easier to work with.
Certainly a long way from where I wanted to be at this point though, but I knew at the end of the first day I was going to be aiming for the JAM so Im not stressing over the COMPO deadline anymore, its just not going to happen this time round.
The current tank model:

Heres a rough gif of me sending commands to the tank via the C64 commandline:
Much better quality on twitter: https://twitter.com/Alex_ADEdge/status/1251871538824966145
And finally, I 3D printed the tank!

Video of it in action here, I couldnt resist making the turret adjustable: https://twitter.com/Alex_ADEdge/status/1251874776739491840
Onwards with the final 34 hours.

















First hour, after some brainstorming, a 3D modeled a jeep!
Heres some placeholder (static) terrain to test on - the green circle is a debug 'goal' area, which the player will be chasing around a map to get to.
2 hours in and I had a very simple jeep and terrain setup, basically a mockup of the main elements of the game here.