almost

LD 40

Hooray for content generators!

My game looks nicer now: screen5b.png

For my background: https://29a.ch/sandbox/2011/neonflames/ For planets: http://wwwtyro.github.io/procedural.js/planet1/

LD 44

In - Title needs 3 alphanumeric characters

Planning to enter, this time as a team with @adafheyesh whereas I've only worked solo for past jams.

Probably using Unity, no idea what we will make. I'm excited!

Aztec Simulator

Well we have an initial idea: You have a colony of primitive people, you can sacrifice them to a god, and depending on the properties of the people sacrificed, you can get different boons. There may also be some properties that will anger the god.

Adding icons and tuning mechanics

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Adding some icons seems to help a lot with how visually interesting things are. We've been having some trouble trying to tune the mechanics in order to lead to interesting decision making, but things are getting better there too.

Added Background art!

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My teammate (@adafheyesh) just added background art, and suddenly our plain menus seem so colorful and alive! I'm pretty excited.

I won't really have any time to contribute tomorrow, but it's looking like things are functional now, and it's just a matter of polishing.

Tecuhtliztacuhxochitl’s Sacrifice Simulator

(Tecuhtl Sacrifice Sim for short)

In this game you manage a tribe of farmers, warriors, and civilians with the help and hindrance of a deity who is only pleased with human sacrifice.

I'm really happy with how it turned out. During the middle of development we had some trouble figuring out how to make the decisions feel interesting and how to make it visually interesting, but everything came together at the end.

Check out the jam page: Tecuhtliztacuhxochitls' Sacrifice Simulator or go directly to the itch.io page: Tecuhtl Sacrifice Sim where you can play it in a browser.

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Ludum Dare 45

Planning to Enter - as a team!

This will be the second time that I enter as part of a team, after working with @adafheyesh for the last LD. But this time we will also have an artist - @quack-doctor!

I'm looking forward to seeing what we can make.

Day1 Update

I'm not a fan of the theme since I think it is too open-ended, but we have a game idea that we are excited about. We spent a lot of time discussing details, and a few things have started to come together. Here are day-1 screenshots! There are also some things that exist but are not yet visible.

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Day 2 Screenshots for our Murder Mystery

We replaced a lot of the programmer-art, though some pieces of art are still not the final version. It still looks a lot better!

There is still a lot of polish and tuning remaining.

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Some more screenshots

Color, and more art! It's hard to show off, but there has also been improvements to the game flow and the AI. There's still a lot of potential polish remaining, and likely another room

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Ludum Dare 46

Entering - Same Team!

I'm going to be entering with the same friends as I worked with last time (@adafheyesh and @quack-doctor). It was fun last time and we made a pretty good game, but now that we've worked together previously we're veterans :stuckouttongue:

Looking forward to it!

(Also rooting for Dreams, seems like an exciting theme)

And so it begins!

We spent a couple hours last night thinking about a game idea, and are on our way to implementation now!

The idea is that you inherit the family business and want to keep the business alive. The family business happens to be a magic shop - and the secret ingredient for every magical object is a feather from your magical peacock.

Here's an early image with some placeholders screen3.png

Another screenshot!

trying to make some functional UI also not look terrible screen4.png

Lots of progress

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but even though we have most of our core functionality there still seems to be so many things to do

End of day 2!

Lots of things are now really pretty (and we have seasonal art!) Tomorrow we have to add some more content, fix bugs, and do a bunch of UI polish

Here are screenshots from all of our main views and seasons:

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