athanazio

LD15

glaucon – post compo version

I made some changes based on the feedbacks !

  • fixed animation, to animate only when the char was in movement
  • add some instrunctions of how to fire
  • increase the distance of the border of the screen to avoid zombie-suprises
  • changed the torch throw to allow multiple torches
  • fixed level 3 and add a level 4
  • criated a windows exe
  • fixed some screen flickering
  • reduce the maximum speed of the zombies
  • generated some random textures for the ground

thanks all for the feedbacks !! this helped a lot to enhance the Java engine that Im building.

glaucon and the cave  v2

Tags: cave, glaucon, LD #15 - Caverns - 2009, post-compo

LD16

compo rocks

athanazio workspace ld16

This is not my first time, and I hope is not the last 😛

Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

for graphics inkscape and gimp

for the audio  SFXR e audacity

Tags: android, audacity, desktop, GIMP, inkscape, jaga, photo, statement

botanic quest – first draft idea

ld16 botanic quest first draft

This is my idea, you control a char that have quests to explore the map and find vegatables hidden in different places, under rocks, from trees, in the soil just click on the place to gather, but your bag can only handle 5 itens.

Each npc will give you a quest as you click on, a ballon with the item image will show and you have to bring the itens to the quest giver, you will equiped with bombs and a knife, during the exploration will face some agressive npcs that will try to kill you, you can use the bomb or the knife to attack then, to buy more bombs use the coins received from the vegetables gathering.

vegetables from the soil will be in the soil :) and fruits from trees.

when you are full of items in the bag you will not able to gather anything else, until you deliver the quest, or click on the item to remove from the bag and destroy it.

any time you will be able to save the current state of the game. now that i finished the idea will allow myself to have sleep :)

Tags: botanic quest, gathering, ld16, plants, soil, vegetables

good morning brain

ld16 good morning brain

ahhh wake up and makeyourself full of potassium :)

and write the first big todo list :

  • fix the keyboard input
  • fix the mouse input
  • make char movement, with animation
  • add map and screen scrolling
  • define map in a txt file
  • draw tiles
  • draw trees
  • draw rocks
  • draw coin
  • draw 10 different vegetables
  • draw 3 different quest givers
  • draw 3 enemies
  • add to the quest giver to code to show the quest
  • all the char to gather stuff
  • add random code to add vegetables to places in the map
  • add coin counter
  • add bomb key and bomb damage
  • make enemies move and attack
  • buy bombs
  • add life control and die event
  • create bomb machine
  • create main menu

Tags: banana, botanic quest, food, photo, TODO list

botanic quest – update 1

Yarrrr !

no screen to update just code code and code hehehehe, finished the desktop implementation, so now I can move to the game itself

  • fix the keyboard input
  • fix the mouse input
  • make char movement, with animation
  • add map and screen scrolling
  • define map in a txt file
  • draw tiles
  • draw trees
  • draw rocks
  • draw coin
  • draw 10 different vegetables
  • draw 3 different quest givers
  • draw 3 enemies
  • add to the quest giver to code to show the quest
  • all the char to gather stuff
  • add random code to add vegetables to places in the map
  • add coin counter
  • add bomb key and bomb damage
  • make enemies move and attack
  • buy bombs
  • add life control and die event
  • create bomb machine
  • create main menu

botanic quest – 11 hours to the end

ld16 day2 lunch time

lunch time …

ld16 new player at home

and we got a new player at home !! his name is Neskau :) distracting everybody including me LOL.

After some drawing hours got the graphics that I will use

ld16 npc list

and made lots of improvements to the framework itself, including the colision handling, and finishing the desktop implementation, that probably broke the android one hehehehe, but for now the target is finish the game and post-compo will make sure jaga can have both implementations working.

Tags: botanic, botanic quest, dog, dogphoto, foodpic, graphic, NPC, progress, puppy

botanic quest – 5 hours to go

ld16 botanic quest progress 2

Yes Yes ! scrolling is working fine 😛 hehehehe now is review the plan to acomodate in 5 hours.

botanic quest – final progression

mix the framework implementation with the game wasn’t a good choice :) see you on next Ludum Dare !!

check on JAGA for the changes and news about the framework.

cheers.

LD17

3 days to go

run_forrest_placa

This time I will go with FlashDevelop + FlexSDK,
Audacity – with my home sounds and inkscape for the unique art 😛

run run !!

flashpunk or pushbutton ?

For this LD Im planning to go with flash, but need the wisdom of the flash gurus about a framework to use !

http://flashpunk.net/ or http://pushbuttonengine.com/

?

Tags: flash, flashpunk, pushbutton

Comments

21. Apr 2010 · 11:55 UTC
I vote for flashpunk. Tried it out a couple of weeks ago and it seems pretty good
21. Apr 2010 · 12:14 UTC
Haven’t used PushButton yet (though watched some videos on it and it looks cool too) but I have enjoyed my time using FlashPunk for sure! I think it is ideal for a compo like this. I know a lot of people love Flixel too as another alternative. Flixel just didn’t work with my brain the way FlashPunk does though for some bizarre reason. :)
21. Apr 2010 · 12:15 UTC
Or flixel.
21. Apr 2010 · 14:16 UTC
cool will give a try on Flashpunk for this compo :) and maybe pushbotton for the next, but there is one nice thing pushbutton, they have an integrated port of box2D on it.

my desk

ludum dare 17 my desk

now start thinking about islands before going to sleep :)

Tags: desk, deskphoto

fight the flood – draft

Ok I cant go to sleep without an idea to dream about :) and this is the main idea : a RTS to simulate the construction of barrages to stop the flood of an island

ld 17 draft athanazio

this island is the island of paquetá, that is nice place that I hope we cant let the flood destroy …

Tags: before sleep, draft, islands, paqueta

Comments

wonderwhy-er
24. Apr 2010 · 06:08 UTC
Heh similar ideas to mine… Islands? Well that landscape with water on it… Sooo how about flood + landscape = islands, now just need a game mechanic 😀 And I think I have one :)

UN – island in the law of sea

1. An island is a naturally formed area of land, surrounded by water, which is above water at high tide.

2. Except as provided for in paragraph 3, the territorial sea, the contiguous zone, the exclusive economic zone and the continental shelf of an island are determined in accordance with the provisions of this Convention applicable to other land territory.

3. Rocks which cannot sustain human habitation or economic life of their own shall have no exclusive economic zone or continental shelf.

source : http://www.un.org/Depts/los/convention_agreements/texts/unclos/part8.htm

Tags: island, law of sea, un