Beerman

LD26

My LD/ #1GAM game : GunBoat

This is a slightly modified version of a post I originally made over on the Beercave Games blog : http://www.beercave.co.uk/2013/04/30/ludum-dare-26-1gam-april-gunboat

“Hey, weren’t you making some kind of OutRun-inspired racing game?”, you’re no doubt wondering. Well yes, that was indeed the plan – but as (according to the internets) every famous military leader in history* said, “No battle plan ever survived contact with the enemy.”

So yeah, that game’s not by any means dead yet, but with the end of the month approaching far too quickly it was becoming apparent that I wasn’t going to get it anywhere near done in time., Too much time spent twatting around trying to get the rendering perfectm not enough spent making it actually playable.

Fortunately, last weekend was Ludum Dare 26, which gave me an excuse to temporarily shelve the racer and get down to some Jammin’. The theme this time around was “minimalism”, and I conveniently had an idea lying around that I reckoned would more or less fit.

Enough already – show me the damn game!!!

So where did this one come from? Well, weirdly enough I had a dream last week where I was playing a 3D boat-shooting game with nicely animated waves. Woke up around 4am and thought “thanks, subconscious – that’s a great idea”, and promptly emailed it to myself. This living in The Future thing comes in handy sometimes :) So early Saturday I got up, checked the theme and thought “yeah, I can use that”.

Visually, I wanted something fairly retro, with a call-out to the old UKResistance blue skies aesthetic, because far too many LD entries seem to go down the “must make art. must be depressing” route. So job number one was making a nice sunny day…

Yeah, that’ll do nicely :)

Next job was getting the sea in place. Basically each layer is just a row of blocks in a sine wave, with the amplitude and frequency scaled relative to the z distance so that they don’t all sync up.

Quite relaxing, isn’t it?

After that, I needed some happy little boats sailing on the peaceful seas.

One might even say “picturesque”

Yeah, sod that. Eat laser, you bastards!

And a sod-off big gun, because hey, videogames. Sod-off big guns kind of go with the territory.

So, if we’re going to be shooting things they should probably explode. If only there was somewhere I could learn all about how to do explosions.

OK, that might be a little *too* much explosion

That’s a bit more like it

So with that lot done, Saturday was drawing to a close and I was feeling pretty confident about getting something finished. Clearly there was nothing else for it but to catch an early showing of Evil Dead on Sunday. Wow – they did not fuck around with that one…

OK, back to it and it’s Sunday evening, I’ve got most of a game, it just needs a little polish. Titles, level transitions, being able to lose. You know – the boring stuff 😉 So I stuck on my hacking hat**and just barely managed to bash something together before bedtime. There was just one thing missing…

The People’s Theme : “Potato”

So what are you waiting for – go play and rate GunBoat now!

* Seriously – I’ve seen that quote attributed to everyone from Patton to Napoleon to Sun-Tzu to, I dunno, some fucking Klingon dude. It gets around.

** OK, not literally. I’ve got a Viking hat and a cowboy hat but no hacking hat. Maybe I should get one…

LD31

Snowbotron : Enhanced Edition

 

 

 

So now that I’ve had a bit of recovery time, I’ve made a start on a post-compo version of my game, Snowbotron. So far I’ve fixed a really annoying bug where the enemies could camp your respawn point, leading to an inescapable death spiral that ate all your remaining lives. I’ve also added configurable keyboard controls and started replacing the horrible bfxr sound effects. I’m pretty pleased with how it turned out, so I’ll probably be adding more features and fixing more brokenness over the next couple of weeks.

You can find it here : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5206

 

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