Blayzeing

LD23

AHAHAHAHAHAH! EAT IT, LOGIC!

So, Logic; you think you’re all big and clever with “resistance” and “Air Friction”? Do ya’, huh? DO YA?! Well… I tell you I HAVE A DIVISION SYMBOL AND AN AS3 REFERENCE BOOK, HA-HAAAAA!

 

so… anyway, my last physics engine fell flat on it’s face; this is the first time I’ve made a full physics engine before and it suddenly uncovered small errors in my Vector handling methods, so I had to re-build from scratch. But now….. NOTHING CAN STOP ME!!! MUHAHAHAHAHAHA!

Good morning!

Just woke up after a well needed 7 1/2 hours sleep; today I’ll get the levels in and the start menus and finally I’ll add some music, I hope I have enough time XD

Cutting it a bit fine, but should be done by the end…

Yup, I am certainly cutting it a bit fine; still got tonnes of mapping and the enemies to do :/ Plus my internet seems to be a little dodgey at the moment, but oh well; here’s the latest screen-shot:

 

and no, he’s not naked. He just has a light-coloured top on.

LD25

And I’m back in gear!

Just woke up before 10 today! first time that *that’s* happened on a weekend before…..

Anyway, I’ve got a nice little design drawn up now, however I think that it wouldn’t be good to show you it just yet (the plot’s kind of an important aspect, wouldn’t want to ruin that now, would we?) so here’s three rejected ideas:

InitialRejectIdeas

 

Yeah… They’re kind of small, but don’t worry; the one I chose took up at least half the page!

Level Reference

Here’s the level reference, you’ll see an annotated one next… I think…reference

Getting a bit hecktic

IMG_20121215_154148

Yup, its certainly getting a little hectic now, but I’m making progress!

 

Reference sheet

I’m mostly uploading this because I said I would, but I held off because I thought that I would need to add more. Apparently not.AI event reference sheet

AI event reference sheet

Ok, it’s a bit hackey, but I think it’ll do…

hacksmuch

 

On the plus side, the pathfinding has to do less work; although now I’m worrying about getting it finished in time :/

 

Meh, I think I can do it. I hope.

Pathing done! Finally!

Yes, it is a little late. Yes, I am worried about whether it’ll be finished. But that doesn’t matter, BECAUSE I HAVE THE PATHFINDING DONE.

paths

It’s a new dawn…

Well, I’m running behind scheduled. That sucks. Oh well. I’m sure I’ll think of something.

Lots of paths…

room navigator v3_debug

 

Lots of possible paths….

Goodnight, and farewell to the compo for me.

Welp, it’s only 21:48 over here; but I am feeling specifically tired right now. So I am going to call it a night. I am quiet sad that I didn’t finish the comp; but I think I should be able to salvage the game, which I will post here when done. Even if it’s months later than the deadline.

How ever, I might finish the Jam. If I remember saying this when I wake up.

Sorry guys.

Untitled

 

Next time I need to get some people to work with me, me thinks. Is that even within the rules?