BlueShaman

LD22

“Finished”.

But not enough… I suppose it’s fun. But there’s no particular reason to keep playing because the middle game is entirely consistent for eternity.

 

So now what? I need suggestions!!!!! D:

 

Very slow demo at  themage.x10.mx/LD22

 

Comments

17. Dec 2011 · 22:51 UTC
It doesn’t even start 😛
dr_soda
17. Dec 2011 · 22:59 UTC
I really like the way the snakes follow the character. Putting on my picky hat though, I wish they had more of a sine wave motion as they track your character though.

Finishing Up

I still need to add music…

I made Big snakes. They can eat through walls (stone and wooden).

I made it compensate for lag (somewhat).

But I added treasure, which makes the game quite more purposeful.

The snakes tend to guard the treasure. It’s still dangerous at day, which is new.

Throwing it all together

I added more witty jokes for the end of the game (heh heh) and did some tweaking.

I am putting ‘music’ into it right now.

 

Then I need to upload…  Processing.org > Applications > Web as far speed goes, so that’s the order I’ll suggest people to try…

After Uploading

I’m pretty sure my game is fun, which is what I’m happy about, because last time my game wasn’t nearly fun enough.

Fun is good. It’s the entire purpose of making a game. No greater beauty or artistic or realistic value qualifies something as a good game. Games are art, but I don’t think art is a game. This time, I’m pretty sure my game is a bit of both (although highly lacking in art, it does make up for it in back death/snake related jokes).

I’m glad I finished two hours early. Sort of. Oh well, it doesn’t make much of a difference.

Linky: http://www.ludumdare.com/compo/ludum-dare-22/?uid=4891

I guess I’ll have more to talk about

LD23

What am I doing?

Well, I want to make a very simple fractal-level RPG, with you able to zoom in on a tile to get a much closer view.

I’ll be making it in Processing.org and probably incorporate procedural generation of the world because of time constraints.

Update

I have for now decided to keep it on one scale rather than multiple… Although I may change back depending on how easy it is to interface with the world at this scale.

Anyways, here’s a picture.

LD24

Probably Entering

Yep, probably. It’s possible like last time I will just not get enough done in the 48 hours. My tools will be Processing’s IDE & Library, Paint.net, & Notepad++. I’m not certain if I want to opt for an all web game or a java applet, obviously dependent on what sort of game I want to create, so maybe I won’t use Processing at all. Who knows?

For Processing libraries, probably Minim, SoundCipher, and SFXR/BFXR, Audacity and Anvil Studio for music/sound? All of which are free.

Smooth Noise Function [java]

It’s a fairly slow function, but it’s better than the one built into Processing.org. The functions which I don’t define are mostly in the Math library (they’re redefined like that by Processing). ‘dist’ is Euclidean distance.

int seed; //Seed for the noise. It seems that very similar seeds have very similar results.
float rr(int x,int y,int b) {
Random k = new Random(x + y*13337 + seed);
int a = 0;
while (a < b+2){
k.nextFloat(); a++;
}
return k.nextFloat();
}
int noiq = 4;//Quality of noise. Higher is slower and shouldn't have rips.
float noi(float a,float b) { //x,y positions of noise. Returns a number between 0 and 1,symmetric about 0.5.
int u = (int)floor(a-noiq);
int ut = u + noiq*2;
float s = 0;
float w = 0;
while (u < ut) {
int v = (int)floor(b-noiq);
int vt = v + noiq*2;
while (v < vt) {
float m = dist(a,b,(float)u + rr(u,v,1),(float)v + rr(u,v,2));
float j = pow(0.2,m*2);
w = w + j;
s = s + j * rr(u,v,0);
v++;
}
u++;
}
return s/w;
}

Comments

19. Aug 2012 · 16:24 UTC
What exactly does it do?
29. Aug 2012 · 03:00 UTC
Really nice for land generation as my test app shows. :) It”s much better then the perlin noise function (noise) built into Processing. Good job!

Musings

I, like apparently a lot of people, are lost as to what to do. My goal in the Ludum Dare is always to do as well as I possibly can in the ‘Fun’ category, which is why I want to stay away from casual type games–they aren’t grabbing enough. Currently my only real finished idea would be navigating through simple puzzlish type things using pseudochemistry. But as I said, it might be entertaining, but not ‘fun’.

An idea has sprung into my head! I will have to plan out how to make it work.

So, I have an idea now.

Which is excellent since I was afraid I wouldn’t be participating!

Before the competition started, I decided that if I wasn’t going to be able to make a real-time game with graphics, that I would simply make on in an HTML document which entirely utilizes text and links and stuff. So that’s what I’m doing.

 

Specifically, a general sort of adventure game, where you are presented with something like twenty different choices for what to do that season–then you’ll go out and do it, and you’ll be asked again what to do, but, of course, it’s been 3 months–things have changed. Now to implement. The graphics will be nonexistent, and I’m not sure what about music. So let’s focus on everything else. 😀